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MAPS Balance Questions and Concerns v1.2
Ofiach:
Just a question about "Raid on the Refinery." Why in the bleepity bleep does the red team always spawn on top of the first point?
I've seen it from both blue and red perspective and the first point is almost always D or E where the red teams spawn.
Is this my bad luck or what?
Watchmaker:
The initial point on Crazy King maps is completely random.
Charlemagne Montigue:
Balance on KOTH maps seems difficult. While I like the idea of moving points, it would slide the map in the favor of maneuverable ships. Sedentary points I think shift the map in favor of heavy ships with heavy guns. I think the best idea might simply be to put a timer on the map, and leaving the points stay where they are. Fast ships would get a bit of an advantage first, being able to get to the points faster and get some points in before the heavies arrive. But once the heavies arrive, they would get the advantage of firepower. Tweak the points to be a smaller area, so that it's not so easy for both ships to camp in a good spot. And you have a recipe for a fairly well balanced game. This may also persuade teams to mix the types of ships up, so that you have a fast ship for early game, and a heavy for mid-late game.
uriak:
I'm not too fond of koth right now.
The issue is taking the point is a huge advantage for the team.
So I suggest that while the capping time may stay as long to avoid just sneakily take points (which is an issue mostly on multi/moving point maps, that starting to take it immediately blocks the counter. I'm not sure it's the case right now, as I have lost while reclaiming the point.
Additionaly, the koth situated in the desert leads to rough experience, that's fun for a couple times but not much more. That spot with no place to manoeuver combined with heavy sandstorms makes for an powerless feeling most of the time, which is something you want to avoid generally. (same when your ballon/engines are shot down at infinitum, though this is player made)
Still about Koth maps, I think 5 cp for 4 or 3 ships is not viable. Ideally 3 cp maps for the same number of ships would make more interesting situations .
Queso:
People complaining about KOTH! My time to shine. The main issue in my opinion is boredom. If one team is a lot better they just hold the point all game. Boring. If they are even matched then it either flip flops or whoever got there first wins. Both boring. The only interesting games are one where the teams are slightly imbalanced and the worse team gets the point first.
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