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MAPS Balance Questions and Concerns v1.2

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N-Sunderland:

--- Quote from: RearAdmiralZill on May 22, 2013, 04:28:53 pm ---
--- Quote from: N-Sunderland on May 22, 2013, 04:24:26 pm ---
--- Quote from: RearAdmiralZill on May 22, 2013, 01:07:30 pm ---
--- Quote from: Imagine on May 22, 2013, 01:03:03 pm ---Well I mean, even before map voting, the maps were on a rotation, right? I think that's correct... regardless, it'd be really nice not to have to replay the same map over and over again without switching game :(

--- End quote ---

They were not on a rotation that I remember. It was either voting, or the same map as it is now. Now that the lobby business is taken care of, I don't see why they wouldn't revert it back soon.

--- End quote ---

I think they were, actually. Either that or they were randomly chosen.

--- End quote ---

Ah if you remember, that was actually a bug for a time. If you swayed a vote, you could normally still pick the map you wanted, despite it showing the wrong one.

--- End quote ---

No... That's not what I'm referring to at all.

Before map voting was implemented (1.1.3 or something like that), you had no power over which map was chosen. I distinctly remember the map changing between matches, so it was either on a rotation or random.

RearAdmiralZill:
Well then my memory has indeed failed me. It's a normal occurrence...

Imagine:
Yeah, I thought it was on a regular rotation, maps depending on how many ships vs there was. If nothing else it'd be nice to get that back :)

NikolaiLev:
Agreed.  Map rotation needs to come back in some form.

As another issue, I believe Anglean Raiders needs to be looked at.  In its current state, optimal play involves playing Squids and avoiding combat entirely.  While this can be fun in itself, it only is for the Pilot and not the crew.  I love objective oriented gameplay, but at the end of the day objectives only exist to facilitate combat in an interesting and strategic manner.

The solution to its unpopularity seems simple to me: remove the center point, C, and adjust the 4 outer points more towards the center of the map, or however it works.  As it stands, you can easily just decapture points while opponents are busy elsewhere, constantly outrunning them unless they're in Squids as well.

And while this is theoretically balanced for two competent teams, it's just not fun for public games, where I feel it could be without sacrificing and strategic depth.  Making only 4 capture points would mean you have to go to the enemy and deploy your forces intelligently to get an advantage.  Maneuvering would still exist, especially through the center portion.

HamsterIV:
Agreed with NikolaiLev on how the meta for Anglean Raiders is skewed towards squids and dodging combat. I think a more interesting solution would be to remove two of the capture points. The most efficient strategy right now seems to be each ship run to capture a point. If one enemy is encountered try to fight them off. If two enemies are encountered run to the undefended point of the enemy team. However if there were just three capture points sending two ships to take a capture point would not leave a capture point undefended.

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