Main > Gameplay
MAPS Balance Questions and Concerns v1.2
Captain Smollett:
Agreed
urm:
What about making Labirynth Crazy KOTH (or how it's named?), so it would be still CP (it's logical, why would people fight in town for nothing, it should be worth to capture), but would make more parts of map used?
awkm:
--- Quote from: JaceBoojah on May 06, 2013, 04:41:15 pm ---why not have a sandbox for every map?
--- End quote ---
This may be more difficult than you expect. May require gutting some stuff out on the codebase.
Regardless, I'll put it into the backlog.
--- Quote from: urm on May 06, 2013, 06:28:28 pm ---What about making Labirynth Crazy KOTH (or how it's named?), so it would be still CP (it's logical, why would people fight in town for nothing, it should be worth to capture), but would make more parts of map used?
--- End quote ---
The city tileset will be reused to accomodate at least 2 more game modes. Not necessarily the same layout either. Just same look and feel.
Machiavelliest:
Playing as it is now, Labyrinth is such that unless I am inside the capture point balloon in a rather inappropriate manner, I can't block the enemy's points. Actually, while we're changing the point over to our own color, we can't block their points.
Arthem White:
Here's a stupid idea: Why not keep labyrinth like it is, but make the point move? It would be the first game to have mobile KOTH. The globe keeps zipping through the streets and to keep the point captured you have to follow it. Could be cool.
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