Main > Gameplay

MAPS Balance Questions and Concerns v1.2

<< < (4/11) > >>

Queso:
Even in low level play, koth is a drag. Perhaps the longer you hold a point,  the faster the timer. That way good games last longer and bad games end quickly.

PzychoDude:
so yesterday we played a match in the labyrinth and cornelis got stuck at 1 point, i think he couldn't even turn.

here's a pic: http://i.imgur.com/uFJVN41.jpg

awkm:

--- Quote from: PzychoDude on May 02, 2013, 11:29:37 pm ---so yesterday we played a match in the labyrinth and cornelis got stuck at 1 point, i think he couldn't even turn.

here's a pic: http://i.imgur.com/uFJVN41.jpg

--- End quote ---

We'll look into it.

There may be some strange collision issues since we made changes with it.  Nothing to do with maps.

JaceBoojah:
why not have a sandbox for every map?

N-Sunderland:

--- Quote from: JaceBoojah on May 06, 2013, 04:41:15 pm ---why not have a sandbox for every map?

--- End quote ---

Strongly agreed.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version