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SHIPS Balance Questions and Concerns v1.2

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Echoez:

--- Quote from: Shinkurex on June 13, 2013, 08:57:13 am ---
--- Quote from: EchoLG on June 13, 2013, 08:28:32 am ---Matadoring Pyra's all day is a hard job.

--- End quote ---

This quote earned you a Salute :P... in all seriousness, the spire has always been the support ship. Without a teammate assisting by cutting off anybody looking at you funny, then you're gonna have a bad day. This is hard in a 2v2, but in 3v3 it's pretty easy to accomplish (I'm excluding Polaris and their dual spire shenanigans). I'm not saying that the spire shouldn't be buffed, but that it should still keep the spire in that supporting role

--- End quote ---

Hah! Thanks.

And I agree with you, the Spire should remain a support ship. My personal opinion is that if it could turn faster than a Squid, it would be more than fine. If not faster at least equally fast. It is slow, fragile and all its components are exposed, so I believe having the turning rate be the thing of this ship would be wonderful.

But that's just me.

Also dual Spire is suprisingly ( in a very silly way ) effective, heh.

HamsterIV:
I like pairing a double gat Pyra with a hwachafish for that one two punch that can kill a ship in a clip and a half. With the changes to the top right gun a single Spire a can match the firepower of one of the most effective ship combinations in the game. If the spire was more survivable in a brawling roll it would quickly dominate the game.

Echoez:

--- Quote from: HamsterIV on June 13, 2013, 02:03:53 pm ---I like pairing a double gat Pyra with a hwachafish for that one two punch that can kill a ship in a clip and a half. With the changes to the top right gun a single Spire a can match the firepower of one of the most effective ship combinations in the game. If the spire was more survivable in a brawling roll it would quickly dominate the game.

--- End quote ---

Yeah, for better or for worse, the Spire is realy fragile and can not afford to go Hwacha-DoubleGats without a realy competent teammate to take advantage of its immense firepower and even then a Mercury Pyra can destroy it easily. I realy have no idea how to balance this ship.. and I want it to be realy good cause I just love how it looks, it has that awesome junkyard style to it.

Oh well. We'll see in the future.

HamsterIV:
A spire's survivability in a 2v1 is the lowest of any ship in the game. The squid can run, and everything else can tank better. However the double gat manticore can work in a 1v1 since the manticore's first volly has a hight probability of taking down the enemy's guns. Of course if you get in a 1v1 these days you are most likely fighting noobs and could survive in almost anything. I take the spire out when my team is on a winning streak and feel like giving the other side a fighting chance.

N-Sunderland:
Hell, even the Squid can tank to a certain extent when under fire, thanks to the swift hull rebuild. The Spire is the only ship in the game that can't really tank at all, it can't move quickly at all, and it's an enormous target. The high firepower simply isn't worth it.

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