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SHIPS Balance Questions and Concerns v1.2
Machiavelliest:
I will vouch for the frustration of the Galleon. The Typhon and Lumberjack are functionally useless at close range, so the only option you have are the Hwacha or the Hellhound. Even with heavy or charged, it can take a significant number of volleys to kill an enemy (it took 6-8 on a Goldfish with about 80% hit rate). The way I see the Galleon builds, you either have a gat on the port medium mount and run a <800m ship, or you have a merc and run flack/jack. I think a lot of people miss how the whole strategy really can hinge on port side gun fire instead of starboard fire.
Nidh:
--- Quote from: NikolaiLev on May 08, 2013, 08:09:57 pm ---
--- Quote from: rwherndon on May 08, 2013, 10:14:16 am ---Heck I had a Hwachafish park on our left, and we had double Hwachas but it turned out to be a ridiculously drawn out, disable-counter disable trade for 10 min straight until his ally showed up and killed us.
--- End quote ---
--- Quote from: rwherndon on May 08, 2013, 01:23:59 pm ---Hey. What did I just say? I've been playing since beta and 90% of the time I fly a Galleon. I put my long range on the left side, and usually I'm hardly moving at all. I KNOW HOW TO FLY.
--- End quote ---
???
--- End quote ---
Sorry, I get hostile when people assume I don't know what I'm doing.
N-Sunderland:
--- Quote from: rwherndon on May 08, 2013, 11:17:18 pm ---
--- Quote from: NikolaiLev on May 08, 2013, 08:09:57 pm ---
--- Quote from: rwherndon on May 08, 2013, 10:14:16 am ---Heck I had a Hwachafish park on our left, and we had double Hwachas but it turned out to be a ridiculously drawn out, disable-counter disable trade for 10 min straight until his ally showed up and killed us.
--- End quote ---
--- Quote from: rwherndon on May 08, 2013, 01:23:59 pm ---Hey. What did I just say? I've been playing since beta and 90% of the time I fly a Galleon. I put my long range on the left side, and usually I'm hardly moving at all. I KNOW HOW TO FLY.
--- End quote ---
???
--- End quote ---
Sorry, I get hostile when people assume I don't know what I'm doing.
--- End quote ---
No, he's pointing out how you contradicted yourself. Look at the underlined parts.
Nidh:
--- Quote from: N-Sunderland on May 08, 2013, 11:20:19 pm ---
--- Quote from: rwherndon on May 08, 2013, 11:17:18 pm ---
--- Quote from: NikolaiLev on May 08, 2013, 08:09:57 pm ---
--- Quote from: rwherndon on May 08, 2013, 10:14:16 am ---Heck I had a Hwachafish park on our left, and we had double Hwachas but it turned out to be a ridiculously drawn out, disable-counter disable trade for 10 min straight until his ally showed up and killed us.
--- End quote ---
--- Quote from: rwherndon on May 08, 2013, 01:23:59 pm ---Hey. What did I just say? I've been playing since beta and 90% of the time I fly a Galleon. I put my long range on the left side, and usually I'm hardly moving at all. I KNOW HOW TO FLY.
--- End quote ---
???
--- End quote ---
Sorry, I get hostile when people assume I don't know what I'm doing.
--- End quote ---
No, he's pointing out how you contradicted yourself. Look at the underlined parts.
--- End quote ---
Oh, whoops, my mistake. Sorry, I meant the Hwachafish parked on our right.
NikolaiLev:
Anyway, the people mentioning how the Heavy Flak is useless at close range are tragically incorrect. Is it essentially a 50% decrease in DPS? Yes. It's only 50%. It's still huge, and you have a much better hit rate. Even with a Field Gun, you'll be able to do competent damage unless your piloting is off.
Phoenix Claw is vital here to keep your turn speed up. If they try to circle, you can reverse rotation and bring your right side to bear, which should usually consist of close range weaponry; a carronade and a hwacha is an excellent combination, and makes you no slouch in close range scraps.
Let's not forget the Galleon is ridiculously hard to kill. Provided sufficient engineering, you will stay in the air for a long time unless you're getting hit by three or more ships, or one of the two ships is a dual flak Galleon at range. When you're being piled on by enemies, your teammate has a great opportunity to get in and fight for free. One ship is seldom enough to kill a Galleon unless it's another Galleon with superior gunnery.
I feel heavy weapon balance (and thus, Galleon balance) is decent, because you have tradeoffs to make. Dual heavy flak gives you the best explosive DPS in the game, but makes you sub-optimal close. Putting a hwacha or carronade makes you sub-optimal at long range, but gives you versatility. Doing all close range (carronades and hwachas) is difficult to pull off given your poor maneuverability. And Lumberjacks... are just too weak to use on anything. :P
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