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GUNS Balance Questions and Concerns v1.2
AquaMac:
I edited my post, and I apologize. Captain Smollet, not sure that last of your remark was needed though.
Squash:
Does anyone else think it's changed?
HamsterIV:
I think the changes to ship maneuverability has caused some guns including the lumberjack to be more viable than they once were. I can no longer use a Pyramidion to dance around a galleon like I once did.
awkm:
Once again, I have not changed anything with the lumberjack for a while now. If there is a change it most likely comes from New ship movement models as well as angular velocity inheritance for guns.
I'm on holiday so I can't check right now. It is also possible that a bug occurred during database copying from test to production servers.
In the meantime, it has been filed as a bug (which should always be done with any behavior anomalies) and will be investigated in the near future.
Take step back, deep breath, relax.
Artemis values now are very similar to what they were other than the turning arcs. I'm not thaaaaaat stupid :P
Well, you'll never know will you?
awkm:
This has been triple checked for the last time. The Lumberjack has had no changes for several patches now.
Please redirect all speculated Lumberjack changes to another thread or better yet, COME UP WITH A REPRODUCTION CASE AND FILE IT IN A BUG REPORT. This is the best way to help us squash bugs. Telling us that there is a bug is only part of the equation. We need a way to reproduce it reliably to investigate where the bug is occurring. This means detailed descriptions of what the changes you're perceiving are.
Any Lumberjack discussion that does not have to do with balance will be deleted or moved to the appropriate topic if one has been created. There's already a thread regarding Lumberjack projectile ranges with graphs and all that. I suggest reaching out to the creator of those graphs to run tests again because from our side, the Lumberjack is behaving as expected given its values.
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