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GUNS Balance Questions and Concerns v1.2

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Mattilald Anguisad:
Actually prepatch rotational speed of Artemis was just fine imo. It was a great weapon even before. It could even defeat Polaris on their dual spire build (since it only hav 1 main and 1 light fron weapon) with Pyra fron Merc/Artemiss build.

awkm:
-Artemis
--Decreased upward pitch angle (-35 to -10 degrees, skewed towards downwards aiming)
--Decreased rotation speeds (100 to 80 pitch, 120 to 30 yaw)
--Decreased zoom (3.5 to 2x)
--Slightly decreased muzzle speed (750 to 675m/s)
--Slightly decreased rate of fire (0.67 bullets per second to 0.625)
--Slightly decreased AoE (5 to 3.5m)
--Slightly decreased reload speed (5 to 7s)
-Light Carronade
--Changed pitch angles (-40 to 35 changed to -30 to 10, skewed towards upwards aiming)
-Heavy Carronade
--Changed pitch angles (-20 to 35 changed to -30 to 10, skewed towards upwards aiming)

Sammy B. T.:
Alright I guess I will stick my head out here. First, I must say that I do not envy your job at this moment as no matter what the people will complain. Also I appreciate the back and forth between the community and the developers, something that is so amazing and fantastic that I am sue it is a leading factor in the frankly gross amount of hours I have already put in since February. That being said...

I feel this hot fix goes a bit too far in nerfing the artemis to the point where the role of the gun seems murky. The slower turn speed means it can't really be used for trifectas. The slower speed has really hurt its range ability (the rocket explodes at a shorter range due the slower speed). So basically the gun is useless in a quick combat situation and ineffective in a long range gruelfest.

The artemis has always been my gun. Basically the after the first week of piloting my junker I began using it exclusively as my front gun and it always served me well, and in the last weeks, served me too well. This afternoon I had to retire a gun I had been using for about two months and am at a bit of a loss for a replacement.

I am sorry if this turns out premature or whiney, but honestly this hot fix really destroyed something I loved in this game, a unique bit of ship lost in a world of gat flaks.

Ofiach:
Wow so it's getting a massive nerf instead of just a little one..... sigh. you change a couple things to bring it to the forefront and now slam just about every value the gun has? I don't get that thinking.

This is the exact thing I was worried about! the SOE or EA style "balance hammer of doom."

Dev Bubbles:
Hey guys, while the across the board value adjustment sounds intimidating, let's give it a shot first.  It'll definitely take more skills to use in my opinion, but as we were testing today, it's still a pretty darn effective gun in my opinion.  Let's give it a bit of time and play, and we'll see if we need to make further adjustments. 
Thanks a lot!  Happy Weekend! Howard

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