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GUNS Balance Questions and Concerns v1.2

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Plasmarobo:

--- Quote from: NikolaiLev on June 23, 2013, 07:03:25 pm ---
--- Quote from: HamsterIV on June 14, 2013, 03:11:39 pm ---In the past I have likened a good Blenderfish vs Galleon fight to bull riding, where the Blenderfish is the cowboy and the Galleon is the bull. The galleon is slow but just needs to a few seconds of inattention to gore the other guy. The blender fish has to be constantly adjusting and repositioning to stay in the safe area where his guns can hit but the Galleons guns can not. The patch just made that safe area smaller. To torture the metaphor, the bull can still be ridden but it is much harder since Awkm put grease on the reigns.

--- End quote ---

I'm shocked that no one's figured out what Chute Vent is for.

Seriously.  Not only does it completely eliminate the problems caused by the nerf, it gives the added benefit of allowing the maneuver I've affectionately dubbed the "Chaos Dunk," in which you pop a balloon, position yourself above the enemy ship, and smash him into the ground repeatedly using Impact Bumpers and Chute Vent.

The Carronade might be dependent on a pilot tool, but I think the nerf was warranted.  Could carronades use buffs elsewhere to compensate for the nerf?  Perhaps.  But I really like that adjustment, as it allows a lot of counterplay.  I'd be loathe to see that nerf reverted, instead of trying another way to buff the carronade.

--- End quote ---

The term I've heard most for this is "Teabag of destiny". Mighta been Ofiach.


But Hamster, I think that's the point. The the balloon down, and then literally body-slam the damaged balloon from above (pinning them into the ground for bonus damage).
I like the new Carronade, it makes for more positioning. Position to me means more interesting game.

Ailen:
Mercury is being buffed next patch... WAIT, WAT? It's a really powerfull weapon, as all the tournamnets were won by 3/4 merc build. There is no need in buffing it, even the nerf might be needed.

Queso:
I would agree that if it gets the penetration buff it should do basically nothing to actual hull health. On the flip side I'd like to see some explosive do a bit more armor damage and a bit less permahull damage so piercing becomes less of a necessity and more a specialized tool.

Imagine:
As a note, this thread is Balance for 1.2, not 1.3.

Queso:
I do suppose we are getting ahead of ourselves.

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