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GUNS Balance Questions and Concerns v1.2
N-Sunderland:
Gunners are useless on the Junker whether anybody has a hwachafish or not (somebody from MNS'll probably come to argue that :P). If your ship has a gat, you'll have loads and loads of time to take their hwacha down during reloads. Not to mention that the hwacha doesn't do enough armour damage for a ram to be effective.
Captain Smollett:
Part of this game is adapting to what your opponent brings but to be honest there hasn't been much purpose for a gunner regardless on my Junker for a while.
Don't forget that a Junker excels at dodging. Chute vent, buffed balloon or kerosene easily allow you to dodge most of the hwacha at range. Assuming you have a chaingun on your broadside, any chaingunner worth their salt will shoot out the manticore before it gets close enough to cripple you. As for ambushing, it doesn't really matter what they're shooting with if you let them sneak up behind you; giving any opponent that much advantage is usually a death.sentence.
Disabling weapons are always the toughest to deal with when you're new since it's rare for new pilots to have a crew organized enough to quickly deal with it.
Charlemagne Montigue:
--- Quote from: Captain Smollett on May 31, 2013, 08:19:44 pm ---Part of this game is adapting to what your opponent brings but to be honest there hasn't been much purpose for a gunner regardless on my Junker for a while.
Don't forget that a Junker excels at dodging. Chute vent, buffed balloon or kerosene easily allow you to dodge most of the hwacha at range. Assuming you have a chaingun on your broadside, any chaingunner worth their salt will shoot out the manticore before it gets close enough to cripple you. As for ambushing, it doesn't really matter what they're shooting with if you let them sneak up behind you; giving any opponent that much advantage is usually a death.sentence.
Disabling weapons are always the toughest to deal with when you're new since it's rare for new pilots to have a crew organized enough to quickly deal with it.
--- End quote ---
Our pilot is pretty good for how new he is. It seems as though we will just need to practice disabling the Hwachas ASAP, like you said adaptation is key. I think if we can get killing Hwachas down, then we will be a force to be reckoned with. I'll also have to convince the gunners in the group I play with, that they need to look into putting down the guns, and picking up a wrench.
RearAdmiralZill:
--- Quote from: N-Sunderland on May 31, 2013, 08:12:44 pm ---Gunners are useless on the Junker whether anybody has a hwachafish or not (somebody from MNS'll probably come to argue that :P). If your ship has a gat, you'll have loads and loads of time to take their hwacha down during reloads. Not to mention that the hwacha doesn't do enough armour damage for a ram to be effective.
--- End quote ---
You guys really ask for it sometimes don't you? We also know where this argument goes, therefore I'll simply say gunners are not useless on any ship.
Charlemagne Montigue:
--- Quote ---You guys really ask for it sometimes don't you? We also know where this argument goes, therefore I'll simply say gunners are not useless on any ship.
--- End quote ---
Well of course the gunners are never useless, they fill their niche. But I think currently it does seem that for many ships the 1 captain 3 engineer load out is simply better. With engineer being able to have one type of special type of ammo, there really aren't that many benefits to being a gunner. The gunner does have the advantage of being able to change ammo given the situation, however this rarely as valuable as having an individual engineer for the balloon, hull, and guns. When a your ship gets hit with a good hwacha barrage, having that extra engineer to help get everything back online is nice. I don't want to start a flame war here, this is simply constructive criticism from personal experience.
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