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GUNS Balance Questions and Concerns v1.2
Machiavelliest:
I will agree that the eruption of snowflakes that would be caused when all the alleged projectiles were hitmarked would be disturbing.
The issue isn't with the graphical representation as much as the fact the carronade doesn't wreck anything but balloons in any real capacity, despite stats suggesting it does. Whether there's one projectile or 40, the mechanics are the core issue. That's my own opinion, though.
Mattilald Anguisad:
--- Quote from: Machiavelliest on May 27, 2013, 07:22:25 am ---The issue isn't with the graphical representation as much as the fact the carronade doesn't wreck anything but balloons in any real capacity, despite stats suggesting it does.
--- End quote ---
The problem here is that the wepon has too much spread to be reliable against enything else. It's possible with heavy clip if you are in their face to destroy larger components like weapons, but it's not what you can rely on. It's relatively easy to destroy hull armor with it..
Captain Smollett:
I stopped playing with carronade after the Nerf but I distinctly remember having Shinkurex on my blender fish using heavy clip to snipe out any enemies components one by one with high success.
I've also been on the receiving end of it more than once.
RearAdmiralZill:
Don't tell me you guys want to nerf the blender too ;/
They already nerfed the hull armor modifier for flechette, as well as the firing arc.
Smollett is also correct to say that it can hit guns. It's very much a secondary thing, but breaking a heavy gun staring at your face can be life/death.
Ofiach:
I was more along the lines of wanting to be able to see everything it hit. as it stands I don't see how it could be anywhere near 40 projectiles when I can tag a junker from ~150 meters and only get a hull and balloon hitmarker.
I'm not saying it's over or under powered I just want a little bit more feedback from the hitmarkers on it. Not to mention knowing where this 40 projectile number is coming from.
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