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GUNS Balance Questions and Concerns v1.2

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Imagine:
Been using the LJ on a goldfish for the past few days just to see how it feels... while it's good, it's be no means OP (or, at least not any more than it ever was). Even if you get balloon popped, it takes a pretty sizable amount of time to actually completely down an enemy ship with it alone. If you're also hitting with other guns I guess there could be some difference, but there's various combinations of guns that could be considered as pretty OP as well.

Ofiach:
Take any gun in a vaccuum and they wont kill anything by themselves, except for a carronade or a LJ. The LJ is alot better at it though. The carronade is naturally gimped by having very short range. (not getting into it not pointing down :P)

Even the carronades damage potential is nowhere near as high as a LJ's. Also as I was going into on the carronade that weapons disable ability seems very weak because it shoots a slug and not buckshot.

But back on the LJ, its balloon damage potential of 3300 when balloons (still wondering about this number) have 1200 hp is insanity! you can literally miss half the clip. 3 shots is still 1650 damage, 1 Mallet hit ain't saving that balloon and taking it to 4 shots.

This is ground I've gone over before so it's nice to see other people mentioning it. It's raw damage is far above anything else.

I also have to agree with Belcards take on awkms post. I had already ruffled enough feathers there so I didn't jump on it but Belcards take is spot on.

@Mach.... you read my mind on where I was going with that line of reasoning. The carronade seems very very goofy in its fire mechanics I don't understand why it even has shatter when it seems to just launch one big slug.

Captain Smollett:
The Carronade is a raycast weapon and as I understand launches a number of simulated projectiles within a cone for a limited range. Damage is calculated on components based on the number of projectiles that make contact however due to the large (40) number of projectiles hit markers are not shown for all hits.

As far as the Lumberjack goes, everything that can be said has been said 10 times. Some people want it nerfed, others do not. There's not much more to say than that however if people feel they'd like to express more on this Isstrongly encourage they start a new thread specifically for that topic.

N-Sunderland:
I've started a lumberjack discussion thread. Please post your concerns/lack thereof over there.

https://gunsoficarus.com/community/forum/index.php/topic,1217.0.html

Ofiach:

--- Quote from: Captain Smollett on May 26, 2013, 12:26:44 am ---The Carronade is a raycast weapon and as I understand launches a number of simulated projectiles within a cone for a limited range. Damage is calculated on components based on the number of projectiles that make contact however due to the large (40) number of projectiles hit markers are not shown for all hits.

--- End quote ---

Couple questions here good sir.
Where are you getting that projectile number from?
Also I can understand not showing all of them, but what is the reasoning behind just showing one big gotcha hitmarker?

The second one is probably more of an Awkm question but yeah. The hitmarker is almost always just one or two big markers. Why not at least show markers on every component that got tagged so maybe a gunner can know "hey I got his two turns with that last shot lemme put my next shot right into those engines to wreck em."

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