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GUNS Balance Questions and Concerns v1.2
Machiavelliest:
--- Quote from: Watchmaker on May 23, 2013, 09:43:28 am ---Machiavelliest: My own observations agree that there's something ...funny... going on with guns+turning. At the moment I (along with the rest of the programmers) am obsessing over server performance, so I haven't had time to investigate it fully.
--- End quote ---
Thank you for responding to that issue. I'll stop harping on it now.
awkm:
--- Quote from: RearAdmiralZill on May 22, 2013, 09:52:52 pm ---Awkm, I only meant the firing arc of the gun itself, not the damage. I can see why you don't touch it with a 10ft pole currently, though one could argue a merc can perform the same result with some finesse.
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Firing arc? Maybe later when there are other piercing options.
And yes, the Field Gun is great at taking out armor. Although it does require some planning and therefore skill.
Squash:
What if instead of shatter carronades did piercing damage? We already have the Lumberjack for flechette/shatter.
RearAdmiralZill:
--- Quote from: Squash on May 23, 2013, 11:38:41 am ---What if instead of shatter carronades did piercing damage?
--- End quote ---
To be fair, carronades are pretty decent at armor destruction already. It's the hull that stops them.
Squash:
Totally right Zill, they're pretty decent, but they aren't at the same level as gattling guns, a small amount of piercing damage would give them that.
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