Info > Feedback and Suggestions

Suggestion: Crew disabling gun

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Coldcurse:
But don't we already have the tar clouds?

- You can't see a thing.
- All your crew can't do a thing because it will just break again.
- Can't fly your ship because no engines.

Skymonger:

--- Quote from: Coldcurse on June 20, 2016, 02:57:35 am ---But don't we already have the tar clouds?

- You can't see a thing.
- All your crew can't do a thing because it will just break again.
- Can't fly your ship because no engines.

--- End quote ---

Yet Tar is something that follows the wake of a ship rather than be something that inhibits players from being effective.
If a captain has tar, its either an Escape method or an Offensive weapon to use after Charging.
I just dont see it as something to "bother" Ship crews.

A Tar Gun or Canister launcher though...

Huskarr:

--- Quote from: Skymonger on June 20, 2016, 03:13:54 am ---A Tar Gun or Canister launcher though...

--- End quote ---

Gas mortar exists in Alliance. It is exactly that. BUT DON'T EVEN THINK ABOUT IT. THAT GUN IS OP AF AND IT SHOULD NOT BE BROUGHT TO SKIRMISH. I WILL GET NIGHTMARES AND I'M THE ONE SHOOTING IT.

Richard LeMoon:
Gas mortar can be tamed enough to use in Skirmish easily enough. Actually, it needs to be tamed just to use it at all.

Silver Corsair:
I think a modified flare gun wouldn't be too bad.
Effect: white screen for 4 seconds muffled sounds for 8.
counter: welding goggles, takes a piloting slot, dims the screen when too bright, +8% repair. Always active.

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