Hey guys,
Just wanted to comment on a few things.
First and foremost, this is something we're constantly monitoring and are going to be very active on. There was definitely a lot of time between the last balance patch and this one. We'll be releasing the final plans for that communication later. As I hinted on during the fireside stream even a player "elected balance president" to be the singular voice was brought up (and shot down, have no fear.) To help us cut through noise and provide better two way communication. We have a couple plans we're working on and will be introducing to try and make that communication path better.
These decisions mark a new starting point for us to look at in player feedback, win rate, and personal experience. These are not the final point, these changes are large and I have no doubt outlying cases will arise, but tell us the second you feel them. Tell us when the squid was untouchable to the goldfish or the flakfish has taken over every single game you play (just random examples)
Second, a big shout out to many people who tested and gave us feedback, Atruejedi, in particular, I know you may disagree with some changes, but you stuck with us through 3 weeks of testing and never failed to give us very specific feedback (which is a major reason many of these changes were scaled back.) It's definitely easy to say "screw you, muse," but it takes a lot of effort to explain where we screwed up and we truly appreciate it. I hope you test these changes in live and let us know if we pushed it in the right direction or if we need to go back to the drawing board.
For the pyra changes. They've been in for weeks, but they've been under a slightly different name.
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Pyramidon hull health increased to 700 (from 550), mass increased to 300000 from 200000 while preserving all other steering characteristics.
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Because we increased the mass the propulsion had to be increased. It moves no faster or slower than before.
I will take full blame for the change in language. The pyra was getting a lot of hate despite the buff and I thought releasing the full stats and having players do the numbers would make it go over better. It did get called overpowered so I guess the language achieved that goal, but it made you guys feel like something went in that wasn't tested and for that I apologize. I promise 100% tested that was definitely in.
On the mobula, those are the numbers after being reigned in after Saturday's test which you guys are 100% right didn't go over greatly. We have hopes that some other changes should make this ship play out differently in-game, but we'll be happy to eat our words if that's not the case.
On the spire, players have already suggested new flak will make it overpowered as all get out, some people say it's a terrible ship. It does have a definitely weakness to hades especially. We have some plans if the changes we made don't change team compositions. (side note, highest ship winrate in the game before this patch.)
For Hwacha, the changes have been in the trunk and we thought we felt them while testing. The data looks like it was, I double checked to make sure, we even got some feedback on it. I don't know where the miscommunication happened on it, but I deeply apologize. We'll keep a close eye on it.
Maybe we aced this patch, maybe we 5/10'ed it, or maybe we bombed it completely. Please let us know how it plays on production.