Info > Release Notes
1.4.5 New Balance Changes "When Ambush Comes To Shove"
Richard LeMoon:
--- Quote from: Daft Loon on March 20, 2016, 08:30:45 pm ---Another option would be to take the autofire after 1 click mechanic that was tried for the hwacha and apply it to loch along with maybe a 1 second repair cooldown. That way you have to chose between aiming and self repair.
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That was called 'Injection Clip' back when we were testing ammos, and it was awful. No thank you.
Ightrril:
--- Quote from: Eldarion Telcontar on March 20, 2016, 08:38:20 pm ---One way to fix this would be to radically increase loch jitter.
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Might work for the Gat, not for Mortar or Hades. Also affects l.carro very negatively with loch.
I think the best changes would be to
* Reduce clip size further (to 30% of normal or below)or
* Reduce R.O.F. to 70% (or below)or
* Make damage inversely proportional to clip size
First option makes a single loch gun of whatever gun choice that bit less frightening over the course of 1 clip.
Second option makes loch more in-line for Gatling and gives more time for the enemy for all other guns also. I like this option as the dmg/sec stays high (typically higher than greased) initially but after a few shots will drop. I really like loch as an 'ambushing' ammo type, make the first hits matter more.
Third option should balance between all guns better.
Of course an alternative is to just put loch back to what it used to be, but to be honest I like it being useful on other guns. Having an alternative to Greased is nice. As I said before, initial DPS being higher in a fight can make for some interesting engagements.
There's also the issue that Hwacha is still just as stupid as ever, velocity reduction doesn't solve anything when close.
Daft Loon:
--- Quote from: Ightrril on March 20, 2016, 10:19:07 pm ---There's also the issue that Hwacha is still just as stupid as ever, velocity reduction doesn't solve anything when close.
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I tried playing buff-engineer hwacha the other day and got balloon-blocked rather heavily, knocking 5-10 degrees off the down arcs might have a worthwhile effect without ruining anything else.
Ightrril:
--- Quote from: Daft Loon on March 20, 2016, 10:32:14 pm ---I tried playing buff-engineer hwacha the other day and got balloon-blocked rather heavily, knocking 5-10 degrees off the down arcs might have a worthwhile effect without ruining anything else.
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That'd work pretty well for making dodging down work a little better certainly. I quite like the idea of adding a delay between the gunner activating the gun and the rockets firing (could be seen as lighting a "fuse", 1-2s long or so). That way pilots have a chance to dodge but also crews (for larger ships) have a small window to be able to disable the gun.
Eldarion Telcontar:
--- Quote from: Ightrril on March 20, 2016, 10:19:07 pm ---
--- Quote from: Eldarion Telcontar on March 20, 2016, 08:38:20 pm ---One way to fix this would be to radically increase loch jitter.
--- End quote ---
Might work for the Gat, not for Mortar or Hades. Also affects l.carro very negatively with loch.
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Fair enough. Was just thinking out loud mainly regarding the way overpowered loch gatmortar.
--- Quote from: Ightrril on March 20, 2016, 10:19:07 pm ---First option makes a single loch gun of whatever gun choice that bit less frightening over the course of 1 clip.
Second option makes loch more in-line for Gatling and gives more time for the enemy for all other guns also. I like this option as the dmg/sec stays high (typically higher than greased) initially but after a few shots will drop. I really like loch as an 'ambushing' ammo type, make the first hits matter more.
Third option should balance between all guns better.
Of course an alternative is to just put loch back to what it used to be, but to be honest I like it being useful on other guns. Having an alternative to Greased is nice. As I said before, initial DPS being higher in a fight can make for some interesting engagements.
[/list]
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I like the idea of an ambush ammo type. My concern with option 2 is that I think the gunner class remains worse than worthless. A good engineer with mallet can counter the DPS decrease from gun damage in the middle of a clip in well under a second.
Fundamentally, an ambush type with high DPS should come with a fairly hefty price. If your ambush doesn't come off, you should end up with the light guns used for the ambush disabled until at least the enemy has a chance to bring his guns to bear. If the loch gatling can continually strip armor at anywhere near the current rate then the game has devolved into lobby stacking.
I'd say one loch ammo clip should strip a buffed armor, if every shot hits, and only if the gun is broken afterward. There are many methods to do this. :)
Oh, and Muse, I miss GoIO. Can we get this fixed so I can actually play again? :'(
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