Info > Release Notes

1.4.5 New Balance Changes "When Ambush Comes To Shove"

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Keyvias:
Balance Changes

Mobula
-Outer top guns fanned out 5 degrees
-Inner bottom guns fanned out 10 degrees

Spire
-Reduced turn acceleration to 10d/s2 (from 15)
-Reduced top turn speed to 10d/s from 12

Squid
-Back gun turned inwards (towards right side of ship) 40 degrees (from 0)
-Increased forward/backward acceleration to 8m/s2 (from 6.66)

Heavy Flak
-Damage moved to direct hit for a 70/30% split between direct and AoE (from 45/55%)
-Higher clip capacity to 4 (from 2)
-Damage per shot reduced (115/50 explosive, from 150/180 explosive)
-Increased RoF of 2 shots/s (from 0.8 )
-Reduced reload time of 4.5s (from 5)
-Reduced camera shake

Lochnagar Shot
-Reduced clip size reduction to -50% (from reduction to 1 shot)
-Reduced rotation speed reduction to -80% (from -90%)
-Changed damage-to-gun model so that is deals proportional damage per shot until gun is destroyed (e.g. if gun has 2 shots then each shot deals 50% damage vs a gun that has 4 shots were each shot deals 25% damage)
-Changed to -60% (from 100%)

Hwacha
-Reduced projectile speed to 250m/s from 400m/s
-Decreased camera shake

Harpoon
-Added right click and hold to reel in
-Increased harpoon force to 1,500,000 (from 230,000)

Pyramidon
-Hull health increased to 700 (from 550)
-Ship mass increased to 300000 (from 200000)
-Ship propulsion increased from 283500 to 675100

Dementio:
Sarcastic hooray. Who didn't want the Squid to get another buff, with its monstrous hull value, while the Spire gets nerfed? And the indirect nerf to Mine Launcher, Heavy Carronade, Lumberjack...

And the Pyramidion is still not viable with its literal lack of mobility in any direction.

At least the Hwacha got nerfed.

Atruejedi:

--- Quote from: Dementio on March 18, 2016, 05:32:59 pm ---And the Pyramidion is still not viable with its literal lack of mobility in any direction.
--- End quote ---

I feel like the Pyramidion just went from underpowered to overpowered. Wow. All three of those changes were NOT in the dev app testing sessions... and if they were they weren't published in the notes... but now they're in-game. The Pyra was broken when three changes were made to it as nerfs when it probably only needed two. Now we have three changes made again... and it might be too much of a buff. Am I to assume propulsion equals acceleration? Did it just get a 2.5x acceleration buff? Wow! I'll have to test it out to see how it functions now... but coupled with the increased mass and hull, we may have just entered the Age of Ramming™.

Spire was the only ship never flown in Cronus League finals. Spire gets nerfed. Why? Seriously. I don't understand the logic behind this. Increase its armor or hull to compensate. Make it a floating turret. See my thread "Defining Roles for Each Ship - A Return to Our Roots" here:

https://gunsoficarus.com/community/forum/index.php/topic,7462.0.html

I see Muse included the Mobula changes, which is now Junker 2.0. All fun builds broken and the real problem is not solved. Sigh... this just forces Mobula to take Mercury/Hades on top and Artemis on the wings... LIKE IT ALWAYS WAS!

Heavy flak sounds awesome. Lochnager changes are confusing and need some real-game examples provided.

Hwacha changes were NOT in the dev app testing sessions last week... yet suddenly enter the game again (after being featured the week prior). Could be a good change, though. We'll see. The mid-range dominance might be over, which is great!

Harpoon feels great now, but definitely needs a function to auto-reel so another gun can be mounted. Or needs to stick in the enemy for the entire duration of the reload. But a giant stride in the right direction.

Overall... I rate this patch 5/10. Some great changes, some awful changes, and some things that still need work.

BlackenedPies:
bye

Letus:

--- Quote from: Atruejedi on March 18, 2016, 05:40:55 pm ---

Heavy flak sounds awesome. Lochnager changes are confusing and need some real-game examples provided.


--- End quote ---

Well, it still has it's 125% damage

Every gun that fires it that has 1 shot (say Heavy Carronade, mine launcher, and merc field cannon) Blows up on that one shot.
All the other guns take damage over time equivilant to rounds in the gun: Example: Hwatcha has 10 rounds, so 10% self-gun damage per round.

Damage remains the same, just...you're gonna break your gun (which will only be a nerf to Blenderfish, but that's easy to work around...)

I never loched a Lumberjack, but now I probably might include it, 'cause you only need one shot to do good balloon damage :V

Squid....eh...Greased rounds and gun stamina can get your basic carronade + flamer + mine launcher a trifecta...which for a disabler build...adds more insult to injury.

Flack...Why does flack have AoE Arming time now?  The reason why it had the AoE Arming time was because the AoE was bloody strong.  With the strong punch in Direct...an entire clip of just burst rounds can deal 575 Explosive damage, which, yes, against armour is not much...but now you can just willy-nilly shoot flaks without thought.

Might just see Gat Hwatcha Flak galleons now.


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