Info > Release Notes

1.4.5 New Balance Changes "When Ambush Comes To Shove"

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Ightrril:

--- Quote from: Eldarion Telcontar on March 20, 2016, 10:44:48 pm ---Fair enough.  Was just thinking out loud mainly regarding the way overpowered loch gatmortar.

--- End quote ---
Yeah, definitely the most OP guns with it at the moment. Hades is still very, very scary though, 4 shots of >205 armour damage (Galleon has 800 armour unbuffed).

--- Quote ---I like the idea of an ambush ammo type.  My concern with option 2 is that I think the gunner class remains worse than worthless.  A good engineer with mallet can counter the DPS decrease from gun damage in the middle of a clip in well under a second.

--- End quote ---
For light guns the pipe wrench repairs 60% of its health in a single hit with a much shorter repair cooldown. Pipe wrench is probably the best option if the gun isn't taking any other damage.

--- Quote ---Fundamentally, an ambush type with high DPS should come with a fairly hefty price.  If your ambush doesn't come off, you should end up with the light guns used for the ambush disabled until at least the enemy has a chance to bring his guns to bear.  If the loch gatling can continually strip armor at anywhere near the current rate then the game has devolved into lobby stacking.

--- End quote ---
Absolutely agreed, it should be a huge risk but with high reward payoff. Also having another ammo type rather than greased to use in guns gives Gunner more uses too, especially with stamina assisting with the reduced gun turning speed.

Atruejedi:

--- Quote from: Ightrril on March 20, 2016, 10:19:07 pm ---There's also the issue that Hwacha is still just as stupid as ever, velocity reduction doesn't solve anything when close.

--- End quote ---

It's a bit better, but it could stand for a slight jitter increase. If a hwacha gets that close to you, you should be screwed... but it sucks if the hwacha was allowed to get close to you because that same hwacha disabled you from an extreme distance.

Ightrril:

--- Quote from: Atruejedi on March 20, 2016, 11:24:10 pm ---If a hwacha gets that close to you, you should be screwed...

--- End quote ---

With every other gun there's always a decent opportunity to escape or recover. Hwacha doesn't give that chance. The only way to get out after it hits is to move vertically, but that requires (usually) a full health buffed balloon, often also a helm tool. If the enemy ship with Hwacha still has the ability to move vertically you just can't get away. It's the worst case of "spam more of this gun onto the loadouts, that works" that I've ever seen. The range half to full disable was annoying, but close is where it's really overpowered.

Keyvias:
Hey Guys,

Just wanted to say we're having a meeting the second after the morning scrum ends and we're going to look at serious problems to get them fixed asap (LOCH)
We're also going to look at what we want to test next and slower. As people said it definitely felt like we, at Muse, were all quiet on balance and then suddenly large changes. Thank you to everyone who tried out the patch in production.

Second shout out to Atruejedi for the dissertation filled with great information, evidence, and his own experiences. That document is going to play a heavy part into tomorrows discussion.
I highly recommend you put that on an open google doc and show off your work with everyone.

Omniraptor:
What did you tell them, jedi? I'm intrigued and kind of scared

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