Info > Release Notes
1.4.5 New Balance Changes "When Ambush Comes To Shove"
Letus:
Jedi said many things I would. (I really need to email more,) but I'd just add one thing about Squid since he stated he wasn't a Squid Pilot:
The rear gun change makes it heavily leathal in open maps...'cause all you have to do is fly straight and brake, and unlike Paritan Rumble or Canyon, in the open maps, you don't have to worry about running into a wall. I know many don't fly like me...I rarely phoenix claw, but the deal is Tar Barrel.
With the old gun...if you were to use them...it was an awkward position and rather hard to judge, and using a tar barrel for your disabling power required a quite bit of turning and throtteling...as you had to line up your butt onto their face...but with the gun angled slightly, you can keep your Squid Straighter, which allows for easier escape (as if Squid escaping wasn't easy before.)
This means you can have two Gatling guns and a mortar with your initial pass being an armour strip, only to unleash a pile of tar and mortar practically on top of them because...shooting squids require guns pointing at them...but suddenly, they have tar in their face that they couldn't escape from...and a gat mortar.
So before, if I was running a gat + banshee + gat + tar barrel, the tar barrel was often a hit and miss as it would form with enough time for a pilot to go "oh shit" and turn away....meaning that a hit was a pass into a reverse into a tar, which could...because I suck...kill my engines.
I have no clue if any of this is making sense...
Followed by the speed. I love the speed...almost feel like the old squid again (though still not the same turning.)
ZnC:
Well, I guess premature patching was good since Muse probably got a ton of feedback (and rage) :D.
Norm von Luftballons:
I would hate to see the Mobula lose its one agile aspect and become an immobile weapons platform. If it is overperforming, I don't see why a simple armor or hull nerf is out of the question. Otherwise, I don't dislike the Mobula changes. The outward arcs make Artemis builds slightly less efficient, at least, and the close range capabilities of the ship have been significantly reduced as well. I doubt you could eradicate the "meta" builds without doing something drastic and potentially damaging to balance elsewhere, like making the Artemis a less desirable choice. The current Mobula is weaker and that is enough to wait and see how win percentage results may change.
And for those like Atruejedi with pet Mobula builds, you can now overlap two Mercs on a wing with an Artemis up top and create a new "trifecta." It's actually easier to do than before, at least if you're not wedded to the light flak as your finisher of choice. I doubt any such plan could ever be considered "good" simply because of how far it throws out the basic repair setup of the ship, but I would not say that you've, ahem, "destroyed fun."
Richard LeMoon:
The 'Hades Funhouse' build (which has actually seen some competitive use) is no longer viable. It was a very high skilled build to fly with high risk/reward. Also a lot of fun. It was also the only Mobula I flew. Nothing left but boring builds now. So, yes, destroyed fun for people that don't fly metemis Mobs.
Solidusbucket:
I dont' see what's wrong with destroying mobula's up/down capabilities if another ship replaces it (spire)
shit: I would much rather have a spire go up/down really fast than a mob. That thing has a heavy weapon. Do you realize how kick ass it would be to have the ability to do long range WITH A LUMBERJACK. You would be able to DODGE properly while still BEING BALANCED because of the spires frame.
The spire is perfect for Up/Down
I really hope muse at least tries it. it is so fitting.
please try it, muse
just alter the value
I know it only takes about 40 minutes. please. please!
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