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Cogs reflections...
KillstreaKs:
--- Quote from: Morblitz on April 29, 2013, 05:08:03 am ---No Dev company is ever as good as the competitive players - that's just the nature of making a game vs playing the game. However, I've never seen a Dev team take such an active part in the community before, to the point where they regularly participate in the competitive league and host 'fight the devs' games, and I think Muse is fantastic for that.
--- End quote ---
I totally agree with morblitz, i've never seen any developer team be as active in the community as Muse is, and i thank them for that, regardless if they win or lose at the cogs.
Brick Hardcastle:
I think some clarification is in order. I think what Gilder is saying is not that the test server gave us an advantage over Muse - it definitely didn't - but rather that both us and Muse weren't able to have a match where we could use builds we were comfortable with. The test server created a very tense and stressful environment for in the BFS where we'd have to completely re-consider our strategy every day because of the constant patches. As Gilder says, his squid was just not the same as the one on the main server. My role in the squadron wasn't as badly effected as Gilder's, but my wingman being so clearly uncomfortable added to the strain I was under getting everything organized practically and tactically in time for our participation.
I agree that Muse get run down a bit too much. Many experienced and credible players were predicting a Muse victory in the tipping thread and we respected them as a legitimate threat. Some saw Muse as having no tactical coherency, but they did have a strategy. They tried to focus me down long-range while I was closing the distance and they did actually pop my balloon with the lumberjack once or twice, even at long range when I was moving quite fast. Once we'd gotten in close though, it was very difficult for them to regroup and reconsider their strategy in time. It really is a shame that Gilder wasn't satisfied with the match as in spite of everything, I think we still made a fairly strong and interesting Cogs debut.
I hope my tone came across right in the community chat. I was not happy that Muse had been removed from Cogs rotation (and since then, we've seen they're still in anyway) more just relieved that after all the difficulties of the test server business, we'd won our match and were finally in the Cogs. The whole "Muse team is bad" thing is really just a joke that gets frequently taken too far. They may not have the experience and the training most of the other Cogs teams do, but them actually taking time out to play the game with everyone, and putting up a good fight against some of the best teams in the game is pretty gosh-darn impressive. Howard was also very helpful in making sure we all got on the test server ok. We even got a few gifts in addition to getting access to the beta. Muse are very considerate to the community.
There is a lot to like about the new patch. Muse have mostly done a good job of mixing things up and rebalancing them. There are definitely still problems technical and balance-wise, but I'm sure those will be addressed.
I think it's good that Gilder brought some of this out in the open. It's better to bring these things to the forefront and hash them out before they become too pressing. The Cogs are not exactly easy to organise, either for OE or for the teams themselves and it's worth having a discussion about concerns we've been having, while still respecting the effort everyone has put into the event.
zitruskiller:
i love you muse, but match with muse is a warm up. Your debut match will be the next ;)
Squidslinger Gilder:
I vote Muse fix the servers before anymore Cogs take place. The lag is too heavy.
Brick Hardcastle:
The match with Polaris wasn't the BFS at our best. Between Gilder getting crippling lag, the last-minute substitutions of crucial crew members and me just starting to panic from it all, we weren't able to perform at our usual level.
I'm not saying that we would've won had it not been for these problems, but we would've at least had a much better showing. Swallow said at the start of the match that we were using the squid to its full potential. That was right before Gilder started to experience extreme lag. I think it's pretty obvious to anyone familiar with him that his normally picture perfect flying was suffering after that point.
Polaris are a good team, and I was looking forward to giving everyone watching a good match against them. I hope in future we'll be able to bring our best on game day, win or lose. I think it's a learning experience for me, at least, to keep a cool head and have a back-up plan for those points when everything goes wrong at the worst possible time.
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