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Cogs reflections...

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Squidslinger Gilder:
Wish I could say I was happy about our entry match into the Cogs on Saturday. Getting on the test server should make one happy as it is getting to see content as it is coming out and help tune it.

But, in the end I just don't feel right about it....

I don't like when people have messaged me later with props about my squid flying because that was the most uncomfortable flying I've ever done on it. I absolutely hated every moment of it. I felt like a bird with clipped wings thanks to the changes that hadn't been corrected yet. Like flying a brick vs flying a quick agile vessel. I got on later that night in the main game and took my original squid out and just felt beyond free. Gotta love what you fly and I do love it. Never been so happy to fly that ship.

I don't like the pats on the back for beating Muse or kicking them out. As far as I'm concerned that match was not on equal ground because of it being on the test server. Yeah their loadouts were not optimal but I think they could have played much better had they not been on the tester. Both of us could and I personally will not be happy till I've faced them on equal footing in a non broken match. There was no glory in that victory. I'd welcome the opportunity to face them again.

I also don't like the constant tear down of their team. Yeah they don't practice or play the game as heavily as we do but Brick and I discussed this before going into that game. We'd respect them by playing them like they were an advanced team. There would be no going easy, we would view them as a legitimate threat. We'd face them with the mindset that they could potentially turn the match around on us if we underestimated them. The changes did impact the ability to do this.

Drama as a whole seems to be pretty high. I won't comment on things which I am not involved in or apart of but that was a overly tense day. I could clearly tell from the commentary on the matches that things were rough. Talking with others from other teams later just expanded that more. I don't know who's doing what or who isn't doing what. I run a rather successful guild in SWTOR since launch so I understand well when tensions happen and people clash. From that I recognize the amount of work that has been put in and I thank the Cogs founders for doing it.

Perhaps the tensions are being raised because things are going unsaid, unaddressed. Or its just plain disagreements. I'm sure there are things we can all do to alleviate the tension and I do encourage it rather than letting things fester and get worse. It does not reflect well for introducing others to the game, specially introducing new content. I don't plan to post the last Cogs vids elsewhere for others to see because I don't want them to have to see that. Maybe it was qwerty's edge of his seat style which helped break up this in past weeks so I didn't notice it then. I don't know.

Guess I'm just posting this because I feel some of it needs to be said.  Talking with others about it last night and then today it just bugged me more. Maybe others are too. I dunno. Just putting this out there with respect to all the players and hosts.

N-Sunderland:
Wait, how did it being on a test server give you guys an advantage? What "changes" are you referring to?

I watched that match in spectator mode, and one of the main reasons that Muse lost was that Howard (sorry Howard) parked his Galleon where his gunners couldn't hit you guys, and only came in towards the end. That would have happened whether it was on a test server or not.

Skrimskraw:
yes Muse made some very bad choices with galleon positions.

but I think what gilder is referring to is kicking muse out fo the cogs, because of their inexperience to other players who play the game a lot more than them selves (correct me if im wrong).

I had the same feeling when dover was denied access, since it was a do or die match for us, we felt like we needed to win.
I think sammy and the other guys from dover would agree that their general strategy was a failure, and if they had another chance at a rematch they would try something diffrent.

I guess what I'm saying here is, that the cogs system requires very high leveled and intense play.
Paddling master this high level play right now, where as my own team and a lot of the others realised in week 4 or so, that if we wanted to stay in the cogs, we would need to bring out the same tactics as the guys who win week after week.
So we lost a lot of games in the beginning, but we finally managed to get into the proper meta for winning vs dover.

I also think the ranking in the cogs is in the way of what a scrimmage should be.
When every game you play, is a do or get demoted to a lower rank )or stay same rank), situation, you want to bring your a-game even if it means you'll have to camp for 20 mins before getting a kill. or end up like we did vs MNS, when we were destroyed 5-0, and like mns when they were denied the 1st place by paddling.

We played muse last saturday on the test servers, right after the cogs matches were over.
And boy was I glad we forfeited our match.
We hit a lot of weird bugs:
phoebe couldnt change her ammo
I lost my balloon and hull instantly at some point
etc.

The style that cogs is running is high competitive play, like a tournament. in a game where the teams and clans right now are at the opposite ends of the skill line.

newer teams comes into the cogs, meeting teams that have played together for 2 months, and they just get sent out again.
-instead of letting them play other new teams and occasionally older teams, for a possibly "rank up" (maybe at the end of each month).
I think throwing teams out of the cogs is both humiliating and wrong, when we instead should help these teams get scrimmages every other week (maybe), and then leave the high skilled competitive plays to tournaments like claiming the fjords.

(post only represent my own thoughts)

Helmic:
High tensions matches are a great thing.  It's just that we may need a new cog down the line, which will be all sorts of fun to schedule.

Squash:
Just going to step into this firefight to clarify a few things I think people are misunderstanding.

-Muse didn't get kicked out, and even if they had been they could re-register and re-enter the Cogs in week 8. 2 Weeks is less of a wait than a lot of teams have after losing a match.

-The Dover is not like other teams, we started The Dover with a very different purpose than The Paddling, Raft and Brood. The Dover exists to expand the meta and try uncommon or untested builds. For the Dover winning would be a secondary effect, not the primary mission. Every Duck is proud of how ballsy The Dover was on their first outing.

-Am I the only one that actually likes the new build? Warts and all? It's buggy as hell  but it's a beta, hopefully the buildings wont be made of velcro next week. But I love (most) of the balance changes, and can at least understand why they put in the ones I don't like.

-In terms of the Paddling match vs. Gentlemen, I don't think any technical issues befell either team that I'm aware of, that was just about the most exciting match I've played.

-Skrimskraw, you said "newer teams comes into the cogs, meeting teams that have played together for 2 months, and they just get sent out again."

But that's not true, sure Dover got knocked out, but look at Bully Boys and Polaris shredding the older teams. The pattern I'm seeing is that the old guard teams are getting outpaced by the new ones.

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