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Cogs reflections...

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N-Sunderland:
Yeah, Muse get to stay in because of Corvus calling it quits. Much ado about nothing if you ask me.

Captain Smollett:
Isn't the -high intensity every game matters in the Cogs- the part that makes it so much fun both to play in and watch?

There's so much in this post that I'm not sure what to comment on but I agree with Squash that I think Muse really did an awesome job in this patch.  This was the first Cogs week ever where every single ship was used in a match and all but three guns were taken into combat.  At least to me, this game is looking to be the most balanced I've ever seen it.

That being said I also agree with Gilder regarding the Squid.  Muse made so many changes that small tweaks were bound to be necessary.  I think a revisit to the Squid might be in order and knowing awkm, and his fondness for the squid, I'm expecting it to be sooner than later.

I also agree with Gilder that I personally wouldn't mind a little less drama all around and I suppose it wouldn't hurt for all of us to do a bit more to alleviate tensions.

Finally I'll just have to agree with Gilder one last time and recognize the tremendous work that Swallow, Qwerty and even Papa have put in to make the Cogs happen.  It must require so much for them but hopefully they take some reward in how amazing and successful it has become.

Squidslinger Gilder:
Yeah I caught that how Muse got to stay in cause Corvus left. But I still had folks later talking out and gloating over Muse. Treating them like trash. None of present company that I know of, mind you. But I think the circumstances of the match made it stand out more to me. I don't want Muse to end up being trashed by the community to the point they never play and just alienate themselves from us.

Where the advantage to us came in is we not only had hundreds of hours in game play time perfecting our styles but also time practicing on dev while Muse was working. Brick adapted better than I did. Think cause his style wasn't as affected. But still we had to nerf our capabilities and plan a lot more to compensate for the beta issues. I didn't see Muse as having that luxury. Sure they make the game but making and experiencing it can often be two different things. Something they might have been able to do better had they played on the normal server.

Overall yeah the patch is good. I'd give it a 60% positive, 70%+ when factoring in the new map. Could be 80%+ if that map was 2v2 DM but we'll see. Most of my complaints revolve around the changes which will hopefully be fixed as well as some minor tidbits.

Morblitz:
No Dev company is ever as good as the competitive players - that's just the nature of making a game vs playing the game. However, I've never seen a Dev team take such an active part in the community before, to the point where they regularly participate in the competitive league and host 'fight the devs' games, and I think Muse is fantastic for that.

Hell, I was in the Occasionally Effective vs Muse game, as was a bunch of ducks, and a mishmash of competitive/good players, and we still only came out of that with a 2-1 best of 3 victory, and those 2 wins were hard fought. I went away from that with a lot more respect for Muse's fighting ability. Just so you know, Muse, those were some of the most fun games I've ever been involved in, thanks for that.

Their recent cogs match aside, they are actually a fairly capable team. I wouldn't boil their recent performance as them just being bad, because I think it was a bit deeper than that, probably something to do with not having enough time to get hands on experience with the new build and how the ships worked. It really looked like they struggled with that Galleon. Which, trust me, the ducks know what kind of a cumbersome beast it now is (that's what this weekend was for, to test it all out). They might not be as skilled as most competitive teams, which is completely understandable, but they have a lot of heart, and I hope they keep doing what they're doing, because it's awesome. They definitely aren't trash.

Moriarty:
I backed muse in the tipping comp due to their good performance against the casters. I was confident they could pull out a victory, then when i saw the squid i was sure of it (not a fan).  Needless to say i was very confused with how the match played out. Particularly apparent the lack of basic communication - just baffling.

Still I'll back them again.

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