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Defining Roles for Each Ship - A Return to Our Roots

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Richard LeMoon:
Oh, its you. I would have been ignoring you completely if I knew you changed your name yet again.  As always, everything you say is wrong. I won't bother explaining why this time.


--- Quote from: Solidusbucket on October 31, 2016, 12:42:07 am ---Real pros put triple artemis with merc on top. captain shoots merc. What I liked to do before the arc fuck up was put an artemis on top and have gunner use a merc or hades on the side with double artemis down low so I could shoot an artemis.

--- End quote ---

I have done that one once in a while as well, with a flak or two in the mix. It should work again with the new changes.

Arturo Sanchez:

--- Quote from: Richard LeMoon on October 31, 2016, 05:01:09 pm ---Oh, its you. I would have been ignoring you completely if I knew you changed your name yet again.  As always, everything you say is wrong. I won't bother explaining why this time.


--- Quote from: Solidusbucket on October 31, 2016, 12:42:07 am ---Real pros put triple artemis with merc on top. captain shoots merc. What I liked to do before the arc fuck up was put an artemis on top and have gunner use a merc or hades on the side with double artemis down low so I could shoot an artemis.

--- End quote ---

I have done that one once in a while as well, with a flak or two in the mix. It should work again with the new changes.

--- End quote ---

Not my fault you're not informed to know anything.

RearAdmiralZill:

--- Quote from: MightyKeb on October 29, 2016, 08:29:00 pm ---@Zill

From someone who's played, flied with and against the current heavy flak in a high level environment, I can tell you that it's far better at what it does at the moment. The changes brought it tons more consistency, though I'd prefer the old version to have some additional presence for the sake of existing.

--- End quote ---

I definitely admit that it's more useful now then it has ever been since it did get it's massive ban hammer long ago. My biggest point is that back then, it could do all that mattered. Broke armor alright, killed way too fast. Even with Richard's Howitzer, I feel the same way. Impact for armor, explosive for hull, and force to just make it annoyingly OP.

This all being said, let's not go too off topic here. Jedi gave a lot of ideas that need feedback, not just Flak, or Mobula builds.

Daft Loon:
#NerfGreased,#NerfBurst,#ChangeCharged

These three ammo types all have the same problem, their main purpose is to increase dps but rather than having any meaningful theme to how they do so it just comes down to plugging them into a spreadsheet to see which will always be best for which gun, or for most players just being told which is better.

What I want to see instead is the dps effects removed from Burst rounds and Greased and Charged changed to be universal dps ammo types with situational strengths and weaknesses requiring a decision on which to bring or when to use it.

How this can work:

1- Remove clip size modifications, they screw things up by rounding differently or having no effect at all on different guns. Look at the mine launcher for proof - no clip size effects and it has 5 fully useful ammo types + heatsink not ruining it if you really want to avoid fires.

2- Add a new effect that increases or reduces the time taken to reload the next clip, Greased oils up the gun making it reload faster while charged and maybe burst have excess propellant and complicated shell casings/magazines that take longer to clear out of the gun.

Possible stats

Burst
+50% AOE
+1m AOE (applied after the % change or set at 0.666 to get the same effect)
Now has a small effect on all guns and a more worthwhile effect on small AOE weapons like Banshee, Hades etc without getting too silly when used on Lumberjack or Mines.
No longer competes as a dps ammo so Hwacha and Artemis gunners have to choose between saturation/ease of hitting and raw damage output.

Greased
-20% damage
-20% projectile speed
-15% shell life (further reduces range without changing arming time)
+50% rate of fire
+50% reload speed
Increases dps overall by providing a consistently high rate of fire.

Charged
+35% damage
-20% rate of fire
-40% reload speed
Deals a lot of damage in one clip and then leaves you with a gun taking almost twice as long to reload, timing is critical.


The exact numbers might need changing based on how the math works out for each gun. The Artemis, Hwacha and Mercury (and maybe others) would need small tweaks due to no longer being balanced based on dependency to a single ammo type.

Each gun then has minimum 4 ammo choices to consider, 2 genuinely different dps options, Lesmok/Heavy for range and at least 1 novelty option (Burst,Incendiary,Loch or Heatsink).

Richard LeMoon:

--- Quote from: Atruejedi on October 28, 2016, 01:52:01 pm ---
#NerfGreased - Decrease Greased ammo range from 80% of Normal ammo's reach to 70%.
--- End quote ---

I have been saying the same for a while, along with increasing the recoil a bit. This would put the Gat's max range at 315m, with a max spread of 20m or so (from 18). Normal or charged would be the choice ammo for head on attacks, with greased being better for flanks and surprise attacks. Barking Dog would suffer some.


As for reload speed changes, that would have to be explored further. I think we tested that a while back for a few ammo types. Sequential ammo effects could be interesting, though.



--- Quote ---#NerfBurst - Burst ammo already provides a large bonus to the "splash" of weapons with Area of Effect damage; the increased clip size makes this ammo a "why use anything else?" choice  in weapons like the Hwacha and Artemis.
--- End quote ---

The first nerf I would give Burst would be an increase in recoil, with maybe a reduction in ammo, but only if the rate of fire was brought to normal.


--- Quote ---#RestoreLoch - Lochnager/Heavy Flak
--- End quote ---

Agreed. Spray and pray is boring.


--- Quote ---#ChangeCharged - Think of Charged as the Loch for lighter weapons or those with larger clips. Less special, less skillful, but still fun and unique.
--- End quote ---

I wish someone, anyone would have thought of that and nagged Muse about it for the weeks of new Loch testing. If only someone would have mentioned it like 100 times. Or maybe at least 20 someones. Perhaps a few emails...






--- Quote ---#HowAboutAHowitzer -I've asked them to add a "new" gun to the game: the old Heavy Flak. Give it the same exact stats of as the Old Heavy Flak, but, to save artistic resources, simply retexture it with modified textures that are tinted an obviously different color from the "real" Heavy Flak. Call it a Howitzer or something and be done with it.
--- End quote ---

Yes on everything but calling it a howitzer. I reserve that for the Atlas Howitzer.

My not so easy changes are #PerShipImpact and #Falloff. These two things would solve so many balance issues.



Oh, and:

#TrainTheAI: This is the one thing that is killing the game more than anything else. Make the AI actually good at the game. Better than most players, even.

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