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Defining Roles for Each Ship - A Return to Our Roots

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Atruejedi:
After watching the Mobula slugfests of today's Cronus League and reading the lore descriptions of each ship, waxing nostalgic to myself for days long passed, I felt I should put some thought into how each ship should, ideally, function. I am not interested in specific hull or armor numbers, nor specific top speeds, etc. That isn't my strong suit. I couldn't care less if a Pyramidion's armor has 650 or 700 HP, for example; I just care HOW the ship performs, especially compared to other ships. I made this table to compare ships to other ships and how I, personally, think they should perform.



http://i63.tinypic.com/2141b9d.png

Sorry if the image isn't showing up or is showing up multiple times... it was too small, so I attached it, and then I hyperlinked it as well :-\

Each value is between 1 and 5, 1 being the weakest, 5 being the strongest. Comparing the Squid and the Galleon is probably the best way to explain this. The Squid has an acceleration of 5, while the Galleon has an acceleration of 1. The Squid can begin moving very easily, whereas the Galleon struggles. Now compare their firepower numbers. The Galleon has four heavy and two light guns, and the Squid has three light guns, with the ability to have sets of two firing at once. I realize these numbers are subjective, but I hope you understand what I'm going for here. I think if you compare the numbers you can start to see defining roles for each ship, even if those definitions are only slightly different. I would compare the Junker, Goldfish, and Pyramidion. I would compare the Spire and Mobula. The Galleon and the Squid are kind of on the peripheries of roles. I'm interested in hearing the community's thoughts on this. Thanks for checking this out!

Atruejedi:
Oh, I forgot, and it's too late to edit: I was inspired by this post from Nietzsche's Mustache:

https://gunsoficarus.com/community/forum/index.php/topic,7406.msg124962.html#msg124962

Solidusbucket:
I think this is already the case except for the spire and pyramidion.

thats my opinion though.

BobDoleReigns:
Well, you want things balanced/solved... knock a few degrees/sec off the mob to make it require more forethought piloting, enough to where it's still able to be flown but can't just be a giant turret. The fish also seems abnormally common probably due to its overall decent stats (and horrible boringness to crew) making it good for either 1v1 fights or able to hold its own in larger conflicts... (I know this will be less popular than a legit nerf) perhaps the solution lies in adjusting the angle of the side guns more towards the back by 10-15 degrees making it require much more intense weaving than currently. Alternatively, just make it a 3 person ship since everyone knows being top engy on a fish is the worst job in goi by far; ceteris paribus, its behaves the same on the open map, however, due to the lack of completely neglected and bored senseless upper engy its sustained brawling ability will be reduced thereby both allowing it to maintain its flexibility and carve out a defined role for itself.

SapphireSage:

--- Quote from: Solidusbucket on March 12, 2016, 06:32:16 pm ---I think this is already the case except for the spire and pyramidion.

thats my opinion though.

--- End quote ---

And mobula, notice that he has mobula vertical listed as a 2, matching the capability of the galleon making it a low maneuverability weapons platform.

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