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Engineer Strategy Dicussion

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Sammy B. T.:

--- Quote from: RearAdmiralZill on April 30, 2013, 10:58:29 am ---To all of you hardcore engineers who like bringing mallet/spanner/buff, and that you'll just let my parts that are on fire break then repair it and it'll be just rainbows and unicorns, especially without telling me, just quit it.

You know who you are.

--- End quote ---

Maybe you should bring an extinguisher as a captain?

RearAdmiralZill:
Tried that. The hull isn't generally close to any helm, and the balloon would die by other means. My engie would be glued to the hull. Not ideal to say the least.

Helmic:
Haven't played today's patch yet, but I've always hated surprise buff hammers on my main engineer.  I remember arguing recently with a level 8 engineer that went mallet/spanner/buff on the top deck of a Galleon.  I wanted top as I had gone mallet/spanner/chem spray and that buff hammer would be a lot more useful on the guns and turning engines.  He claims there won't be a fire upstairs, and sure enough within two seconds the balloon had caught fire and I had to haul my ass all the way up there to extinguish it.  Needless to say the ship died shortly after as I was constantly fighting fires while the other engineer tried to steal repairs on the hull.

There's just so little reason for the main engineer to bring a buff hammer when the stuff he would be buffing lasts so long anyways.  It's just easier for the off-engineer to buff things on ocassion and keep the guns buffed.  They're not going to run out until the component gets destroyed, and once components start dying you're not likely to make nearly as much use of that buff hammer as you would an extinguisher.  You're not going to get that hull buffed back up if it's going up and down rapidly, but you are likely going to have to deal with fires in the split second before they kill the armor.

It's just wasting manpower, if (when) a fire breaks out and the main engineer doesn't have an extinguisher, that means the other engineer has to stop what he's doing to fix it for him.  That's time wasted in transit, that's extra damage from the fire that has to be repaired.

Now, I can understand it working in some situations, namely those where you just don't expect there to be any fires period or you're in a situation where you need the engines ALWAYS buffed and they're too far away from your gungineers to rely on them.  On my ships, though, I prefer my crew to be as self-sufficient as possible.  The less you demand of others, the more they can focus on their own jobs and do them well.

Machiavelliest:

--- Quote from: Helmic on April 30, 2013, 10:05:28 pm ---
There's just so little reason for the main engineer to bring a buff hammer when the stuff he would be buffing lasts so long anyways.
--- End quote ---
Fair point.  I did my pipe wrench/buff/extinguisher combo on a Spire, Squid, and Goldfish, by happenstance, so it happened to work well for me.  Obviously bringing main engineer as a buffer on a Pyramidion, for example, would be a bad decision.

I use pipe wrench/buff/extinguisher since I can't stand not bringing an extinguisher of some sort.  Fire degrades component performance, eventually destroys components, and basically dicks everything up.  I'm pretty firm on if you're going to bring a buff, bring a pipe wrench, except maybe on a Squid.

RearAdmiralZill:

--- Quote ---Obviously bringing main engineer as a buffer on a Pyramidion, for example, would be a bad decision.

--- End quote ---

This isn't true. I've had a main engie on pyra do very well as a buffer. It's actually perhaps the only boat it works on. Pro's and con's to each, but with the current meta of gat/flak, any additional armor that gatling has to go through is going to give you an edge.

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