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Engineer Strategy Dicussion

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N-Sunderland:
I do that as well. The only problem is that my captains don't realize what I'm doing and immediately assume that I'm just being lazy with the rebuilds.

Either that, or a swabbie rebuilds one of the engines completely and ruins it.

Shinkurex:
I do this on a gun as well... makes no sense to get it up to just rebuild it again

Machiavelliest:
With the carronade/flame combo, it took us several 3 or more minute shifts of sustained fire on a Spire to bring it down.  It is effective, but impotent against better loadouts or when not used in conjuction with other ships.

I have recently discovered I hate the chemspray.  I prefer the one-and-done of the extinguisher.

I've recently been trying pipewrench/buff hammer.  Some hate it, but when the wrench puts a good portion of the hull back, it's nice to not have a forever cooldown where you can't put another shot on the hull and you only needed half of the repair HP the hammer gives.  Plus, with the rebuild effectiveness being 4/5 of the spanner rather than the more severe 2/3 of the past, it makes a reasonable case.

RearAdmiralZill:
To all of you hardcore engineers who like bringing mallet/spanner/buff, and that you'll just let my parts that are on fire break then repair it and it'll be just rainbows and unicorns, especially without telling me, just quit it.

You know who you are.

Shinkurex:

--- Quote from: RearAdmiralZill on April 30, 2013, 10:58:29 am ---To all of you hardcore engineers who like bringing mallet/spanner/buff, and that you'll just let my parts that are on fire break then repair it and it'll be just rainbows and unicorns, especially without telling me, just quit it.

You know who you are.

--- End quote ---

oops :P

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