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Engineer Strategy Dicussion
HamsterIV:
I had a crazy idea that I haven't tried yet. What if the captain brought the buff kit? This is of course assuming you have an engineer or gunner who won't fly you into a wall. The 1st mate (who is not a pilot) could steer the ship during the initial phase of the game when not much is happening While this is happening the captain gets the hull and main guns within one tick of buffed. When combat is joined the captain tops off the buffs then returns to the helm.
Shinkurex:
--- Quote from: HamsterIV on May 01, 2013, 11:52:53 am ---I had a crazy idea that I haven't tried yet. What if the captain brought the buff kit? This is of course assuming you have an engineer or gunner who won't fly you into a wall. The 1st mate (who is not a pilot) could steer the ship during the initial phase of the game when not much is happening While this is happening the captain gets the hull and main guns within one tick of buffed. When combat is joined the captain tops off the buffs then returns to the helm.
--- End quote ---
I've been thinking about that as well... It's worth a shot
JaceBoojah:
Because the Pyra is now harder to maneuver I am now adapting my crew style to squeeze every possible horse out of this triangle.
Main engy:
Mallet, spanner, chem
priority order is hull, engines, shooting side guns
(nothing different here)
Gungineer:
Wrench, Chem, Buff (if there are no enemy carronades)
Mallet, Spanner, Chem (if there are enemy carronades)
Priority order is balloon, Lift side front Gat, buff balloon and own gun.
Float Engy:
Mallet, Spanner, Buff
Priority order is engines, hull when its red, front right Flak.
This engy will spend MOST his time at the engines, will stay with the balloon while we are being blended, and if the timings right, will only be at the flak when the enemy's hull is down.
Bonuses from this set up:
Maneuverability-
Because of cool down times there is a limit to how much moonshine you can use.
This set up will let me trash the engines with moonshine and phoenix claw to the absolute max possible while the engines are buffed continuously.
The balloon will be buffed non-stop.
Safety-
Hull buff
Close by second engy for hull rebuild
more escaping power than ANY other pyra
Almost immune to Hwacha. (My engies will be VERY used to engines being damaged.)
Negatives:
Gat fire will not be %100 uninterrupted (balloon damage beyond what can be fixed at reloads)
the Flak fire timing will be complicated but I believe the flak should never be shot at anything but an armorless hull.(will not start that argument here)
this is advanced teamwork that you cannot get most random players to do or even agree to.
Urz:
--- Quote from: Helmic on April 30, 2013, 10:05:28 pm ---Haven't played today's patch yet, but I've always hated surprise buff hammers on my main engineer. I remember arguing recently with a level 8 engineer that went mallet/spanner/buff on the top deck of a Galleon. I wanted top as I had gone mallet/spanner/chem spray and that buff hammer would be a lot more useful on the guns and turning engines. He claims there won't be a fire upstairs, and sure enough within two seconds the balloon had caught fire and I had to haul my ass all the way up there to extinguish it. Needless to say the ship died shortly after as I was constantly fighting fires while the other engineer tried to steal repairs on the hull.
--- End quote ---
That was me. You ragequit about 20 seconds into the game without communicating your concern; the ship certainly hadn't died at that point.
Helmic:
Except it did. And I did communicate it. Loudly. Repeatedly. To which you told me to fuck off. So I decided it wasn't worth the trouble.
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