Admin > Dev App Testing
Sunday testing release notes.
Dementio:
Has anybody in blind testing even noticed the Hwacha change?
GeoRmr:
--- Quote from: Dementio on February 27, 2016, 07:23:52 pm ---Has anybody in blind testing even noticed the Hwacha change?
--- End quote ---
I did, but the situation for me to hold my clip only happened once and when it didn't happen I thought it was caused by lag.
Mysterious Medic:
The one thing that hasn't been mentioned is the flawed idea of increasing the pyramidion hull and not changing acceleration. Before this patch it seemed we were all in consensus that the pyramidion should be relegated to a ship that does well in a planned ambush and fails when you just throw yourself at the enemy. Adding the hull value only prolongs the death of the ship and gives pilots false confidence. It seems that we've taken a step back and obviously muse is not on the same page.
Muse needs to decide whether they want the pyramidion to be a new player friendly ship or a hard ship that can only succeed well with good understanding of positionin and skill. Although the layout of the ship promotes well and easily defined roles, it's complete and utter lack of acceleration and maneuverability make it frustrating and not fun to fly to say the least. If muse is aiming at making squid an "easy and more accessible" ship, they need to make pyramidion a harder ship that can be extremely effective in capable hands. However, due to the squid's engineering layout lending itself towards chaos and confusion for most new players, I must disagree with this "squidimidion" idea.
On the whole, I do not understand these patch ideas. If you just nerfed caronades, why are you buffing gravity and fall time? If you understand that gat mortar combo+ maneuverable ship is a balancing nightmare, why are you doing it again? Why is the spire being nerfed???
The only sensible ideas in this change list is the flak buff and maybe the harpoon buff, although I see that gun as a lost cause besides backgalleonharpoonOP™. But honesty on the other hand, I'm kinda just interested in a change at this point. So part of me, although I dislike these changes, just wants to see a different era of GOIO meta. Normally this could be done with just adding a new gun,ship, tool etc (that is actually effective- :( Minotaur), but since muse are too busy with alliance that won't happen anytime soon.
Richard LeMoon:
I did test it, and it is not dump clip yet.
As for the meta change, Medic, I have proposed several things (emailed) that should help if ever done. The major thing is a third Terminal falloff damage on each gun, completely changing the long/short range dynamic (full thread is in feedback). A less major thing is switching the effects of buff and stamina for gunner. As for ship balance, I have not given too much thought to it yet, other than a few changes that would also require more features (such as ram point multipliers).
Dementio:
I completely agree with Medic there. Although, to be fair I was not alone when I felt as if the Pyramidion got an acceleration buff in practise mode. Maybe it was only, because there was no actual ship combat against, so the Pyramidion felt comparably faster than nothing at all.
I wouldn't mind the gravity change, if only it wouldn't kill the Galleon. For everybody that didn't check it yet, the new Meta crew loadouts for Galleons are as follows:
Pilot: Drouge Chute, Drouge Chute, Phoenix Claw and a crew member with Drouge Chute
Two engineers on the top deck spamming Spanner at the balloon
A third engineer on the bottom deck repairing the engines.
Who shoots the guns? Nobody! It doesn't matter, lose the balloon once on a Galleon and you are out for the next few minutes, you can respawn faster into a better position than going back up. Maybe you can hope to shoot some Lumberjacks as well, because that is going to be the literal only gun that will have arc.
But that Galleon thing may just be overreaction, although a nerf, no matter how inderict, is the last thing the Galleon needs.
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