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Sunday testing release notes.

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Atruejedi:
Making the hwacha fire its entire clip at once does not fix hwacha use; it breaks the hwacha further. The hwacha is nice because it's very user-friendly. Now it isn't, yet it's still overpowered. Because of this "auto-fire" change, you cannot trust new players with it because they cannot test their fire. Hell, if the ship is turning at all, this screws lots of people out of how to aim the gun, myself (and nearly everybody else I've seen shoot the gun) included.

The problem with the hwacha is its incredible power at midrange. It should REQUIRE heavy clip to hit anything past mid-short range. Burst should be used at close range. How does Muse not understand this? Just increase the spread and it's fixed!

I don't know why the Squid needed buffs, but these changes are in the wrong direction as well. Raise the skill ceiling; don't make the Squid easy-mode. The Squid should be incredibly nimble and made of paper. It should run circles (literally) around the enemy, but one mistake should have severe repercussions. And As I said previously, if you're going to change a gun arc, change the front gun to angle to the right. Don't ruin the side-rear gun bifecta ability.

MightyKeb:
Just one thing noone's pointed out here. 5 degree outward rebalance on the mobula actually helps the Hades art mobula as the artemis arcs can compensate for the nerf the most, whilst killing pilots who take unorthodox builds including guns with more limited arcs. More hades art, less other mobs. #Eric


If anything, I'd rather see them adjusted 5 degrees inwards. It allows for more gun overlap possibilities aside from hades art and makes it easiser for flanking ships to stay out of their arcs via circling.

Letus:

--- Quote from: DrTentacles on February 27, 2016, 05:13:43 pm ---

Most people with any experience do not use the whole clip in one volley. This is why it's a very low-skill weapon to use effectively. The only difference is between a novice, and a vet, rather than between a vet, and a vet with more skill/experience. This adds a skill aspect to the Hwatcha, and makes it harder to use effectively. A newbie *can* use it well, but using it to full potential will require prediction, accuracy, and reflex, and timing now.

--- End quote ---

Yeah..and hope that your ship doesn't move.

But even then, to factor in all those, a reduction in clipsize, or an increase in scatter would also require some finess..mostly with how to shoot and when and with what even.

Most new Hwatcha ships get in and stay close, so that isn't going to change with the one shot = missiles away or a reduction in clip or spread...
in fact, the one click = missiles away will most likely increase the numbers of ships being in your face as that's going to be the only way to make the gun effective.

I'm not a fan of the Hwatcha, but if you're going to do a missiles away...then that reload time better be reduced.

Oh and ....let's face it...Hwatcha is probably the best gun to fight a Squid with...have fun pairing new Hwatcha against New Squid...better hope you land all those shots onto those engines without missing!

DrTentacles:
I am against the Squid buff. It is utterly unnecessary.

Richard LeMoon:
You have that backwards. A dump clip weapon has less skill than one you can selectively shoot. Fewer skills to learn and perfect. Fewer reasons to learn timing. You turn it into a one-trick pony that you shoot and hope it works.

We tested this in devapp a long time ago with Injection Clip. It was stupid. You fire and pray and jump to the other gun.

As for the Squid, I love the changes. In fact, it is now so nub friendly that I figured we should give the same treatment to the other really hard ship. I made a compilation of ideas in the image  below.

















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