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The Everyone Think Really Hard And Make Rangefinder Useful Thread

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GeoRmr:

--- Quote ---No. Because then you'll likely have more than 1 rangefinder per ship, and we don't want that. Give the rangefinder and the spyglasses to the crew mates you trust to use them responsibly. Don't dumb it down. Rangefinder should be a bonus for crews who are smart enough to use it.
--- End quote ---


I really don't see why this would make people take more than 1 rangefinder per ship. Also I don't see why that would be a bad thing if they did - what if the gunner was the only person with a spyglass and both engineers had range finders - the gunner is the person with the most free time to spot ships I think it would be pretty cool if people played like this.

Captains get this ability for free anyway, in the latest patch captain mark even shows where the ship is off screen with a floating arrow indicator! (OP OP) All it would do is let you point out the location of the ship to your own crew (teamwork required) for them to spot it which shows its location to the rest of the team (teamwork result). Note the ship will not appear on the map if you mark an unspotted ship with rangefinder, the ship will only be rangefinder marked for a few seconds, and it will not appear to the ally ship at all.

I don't think this would "dumb it down" (what great powerful advanced effect do you think the range finder brings, even with my suggested changes?) but only make it appealing to the crews that want to use it. I know for a fact my team would ignore the rangefinder if it left a crew member without the ability to mark a ship to other players on the team, no matter what information it showed about enemy ships. (this is the biggest reason it's bad to take a rangefinder currently!) Are we too dumb to use the range finder, or smart enough to realize it's crap if it takes away a crew members ability to spot at all?
Spotting position is just too important and not having it at all on one player is very bad - one player spotting a ship can have a serious effect on the outcome of the battle, just think how many times that one player on your team spotted that metamidion right behind you and saved your ass. (I can think of a veteran player who thinks spotting is so important that he would always take spyglass as pilot before they added the captain mark ability)

Kamoba:
*Thinks really hard, gets a headache, cries, bumps head, gets idea.*
Give range finder spyglass abilities so they would be the same tool for all intents and purposes just with a different mesh and skin.

Solidusbucket:
Give range finder a type of captains mark. Once marked then range info is available if ship is spotted by spyglass.

Make range information available to the ship with rangefunder until spot from any spyglass is lost. This requires each ship to have their own rangefinder

This would make it viable. Only problem is now there are three types of bracket systems used to denote a marked ship

All good ideas. I think these are the best that you presented.

Atruejedi:

--- Quote from: GeoRmr on February 25, 2016, 06:17:20 am ---
--- Quote --- This would essentially make 1 rangefinder "spot" for the entire team. I don't like that. Imagine a 3 vs. 3 or a 4 vs. 4... one rangefinder can give all those players this info? "Overpowered." I like the one-per-ship idea.
--- End quote ---
Did you read my footnote - what do you think?
--- End quote ---

Still against those footnotes as well. Too much info :-\


--- Quote ---I like this idea, but it's already in the game (get ready for incoming secret about a stupid feature) - if you enable tutorial text the relevant components on enemy ships are hi-lighted and blink as soon as you get in range. Also I think that the range finder does this currently anyway with a x on the reticle.
--- End quote ---

What!?! h4x!!~!~!!1`11 Muse needs to FIX THIS!


--- Quote ---I really don't see why this would make people take more than 1 rangefinder per ship. Also I don't see why that would be a bad thing if they did - what if the gunner was the only person with a spyglass and both engineers had range finders - the gunner is the person with the most free time to spot ships I think it would be pretty cool if people played like this.

Captains get this ability for free anyway, in the latest patch captain mark even shows where the ship is off screen with a floating arrow indicator! (OP OP)
--- End quote ---

This IS OP... it negates the point of the crew using the spyglass at all (beyond for map marking for allies; screw 'em, right?). A captain should have to depend on his crew to spot, for better or worse.


--- Quote ---All it would do is let you point out the location of the ship to your own crew (teamwork required) for them to spot it which shows its location to the rest of the team (teamwork result). Note the ship will not appear on the map if you mark an unspotted ship with rangefinder, the ship will only be rangefinder marked for a few seconds, and it will not appear to the ally ship at all.

I don't think this would "dumb it down" (what great powerful advanced effect do you think the range finder brings, even with my suggested changes?) but only make it appealing to the crews that want to use it. I know for a fact my team would ignore the rangefinder if it left a crew member without the ability to mark a ship to other players on the team, no matter what information it showed about enemy ships. (this is the biggest reason it's bad to take a rangefinder currently!) Are we too dumb to use the range finder, or smart enough to realize it's crap if it takes away a crew members ability to spot at all?
Spotting position is just too important and not having it at all on one player is very bad - one player spotting a ship can have a serious effect on the outcome of the battle, just think how many times that one player on your team spotted that metamidion right behind you and saved your ass. (I can think of a veteran player who thinks spotting is so important that he would always take spyglass as pilot before they added the captain mark ability)
--- End quote ---

I thought about it and I changed my mind. You're right. I'd be okay with the rangefinder providing a temporary spot of, say, 5 or so seconds, to allow the person who is actually carrying the spyglass to apply a proper spot.


--- Quote from: SkBo LDR Solidusbuck on February 25, 2016, 08:12:07 am ---Give range finder a type of captains mark. Once marked then range info is available if ship is spotted by spyglass.

Make range information available to the ship with rangefunder until spot from any spyglass is lost. This requires each ship to have their own rangefinder

This would make it viable. Only problem is now there are three types of bracket systems used to denote a marked ship

All good ideas. I think these are the best that you presented.

--- End quote ---

I'm in complete agreement with all this. Make the "rangefinder spot" a classic crosshair, like the heavy ammunition icon, and make it disappear once properly spotted by a spyglass user.

Spud Nick:
http://prnt.sc/a7rst9

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