Info > Release Notes
Version 1.4.5 Release Notes
Atruejedi:
--- Quote from: GeoRmr on February 23, 2016, 08:04:40 am ---
--- Quote from: Kamoba on February 23, 2016, 07:57:36 am ---I already miss the old hit markers...
--- End quote ---
new ones are v hard to see, also I think they're bugged, all my own hits are red even if the hull is up.
--- End quote ---
This seems like a design decision. An awful, but purposely done, design decision. It was present in the developers app or Alliance recently (can't remember where I saw it, but it was there). We must rebel. Our voices must be heard. The old system was very, very good. There were no problems. If it ain't broke, don't fix it. Now it's extremely hard to tell where your shots are landing if they are ineffective (and even when they are effective!). It's a bad, bad change, and we all need to let Muse KNOW that. Otherwise they'll keep it in... I can't imagine explaining to newbies how to shoot and where to shoot now... sigh...
#HitmarkerGate #CrosshairControversy
Also, while the new victory/defeat screen is surely pretty, it isn't functional AT ALL. Now rematches seem even LESS likely to occur, and holy crap, the scene change from ship to ship is so fast it's ... distracting.
And to add injury to insult [sic], I'm playing in 1920x1080 resolution on a 27 inch monitor and the new UI fonts are TINY to the point of absurdity! Goodness, Muse, why!? My eyes! My poor eyes!
Solidusbucket:
--- Quote from: Grixis on February 23, 2016, 05:25:11 am ---
New skirmish match-end with crew stats and match summary
--- End quote ---
The screen flashes too quickly from ship to ship.
It needs another 1.5 - 2 seconds added before swapping.
Solidusbucket:
--- Quote from: Atruejedi on February 23, 2016, 09:09:06 am ---
--- Quote from: GeoRmr on February 23, 2016, 08:04:40 am ---
--- Quote from: Kamoba on February 23, 2016, 07:57:36 am ---I already miss the old hit markers...
--- End quote ---
new ones are v hard to see, also I think they're bugged, all my own hits are red even if the hull is up.
--- End quote ---
This seems like a design decision. An awful, but purposely done, design decision. It was present in the developers app or Alliance recently (can't remember where I saw it, but it was there). We must rebel. Our voices must be heard. The old system was very, very good. There were no problems. If it ain't broke, don't fix it. Now it's extremely hard to tell where your shots are landing if they are ineffective (and even when they are effective!). It's a bad, bad change, and we all need to let Muse KNOW that. Otherwise they'll keep it in... I can't imagine explaining to newbies how to shoot and where to shoot now... sigh...
#HitmarkerGate #CrosshairControversy
--- End quote ---
I agree. The previous hit markers were always satisfying for me. These ones do not have the same feel. I would say keep these hit markers for shipmate hits and return the old ones for our own hits.
I also do not see any more yellow markers to designate hitting armor and components. I only see red. If this is intended then that is fine.
Keyvias:
Hey guys,
The new hit markers shouldn't be going out yet and the balance changes are upcoming. They are a little more aggressive than normal so we're going to be doing more testing and we'll keep you informed on what's happening with it asap.
Keep an eye out for the announcement!
Watchmaker:
One balance change snuck in by accident - fall speeds were briefly more physically accurate (meaning faster than they used to be.) This is disabled in production again now, it's something we're still testing.
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