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Make Gunners A Relevant Choice

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Dawson the Wizard:

--- Quote from: BlackenedPies on February 16, 2016, 12:05:27 am ---40% is a lot. Wrench rebuilds 17% slower than spanner and repairs 16% slower than mallet. 40% means a gunner gets a 2.5 multiplied boost in tool power

Wrench has a faster swing speed than spanner. Wrench repairs 24 HP/second and mallet 27.8

--- End quote ---

That's kind of the point.  As it is, the Gunner is usually an inferior choice, and there's only a couple ships I can think of (Munker, long-range Galleon) that can benefit from having more than 1 Gunner.  Again―as it is, the Engineer is often as safe or better a choice than Gunner for all ships.  I don't like having a whole class that is generally inferior to another, and (in a perfect world) there would be enough balance between the two that going 2&1 either way is safe.  I also have no conceptual problem if Gunners were better than the best Engineer at rebuilding/repairing guns.  It's in their name, for heaven's sake, and whether 20% or 40% or 60% or arbitrary percentile occurred in this mythical imaginationland, it would still be a good fit for Gunners and help reduce the contextual benefit of Shatter weapons without nerfing those weapons directly.

sparklerfish:
There aren't ships that benefit from more than one pilot.  Does that mean pilot is an inferior class?

Gunner is more specialized than engineer.  Two engineers is necessary.  You simply cannot keep most ships together without two engineers.

Dawson the Wizard:

--- Quote from: sparklerfish on February 16, 2016, 02:09:39 am ---There aren't ships that benefit from more than one pilot.  Does that mean pilot is an inferior class?

Gunner is more specialized than engineer.  Two engineers is necessary.  You simply cannot keep most ships together without two engineers.

--- End quote ---

That's a mighty big false equivalency.  There's only 1 helm.  There's at least 3 guns.

And the whole reason I've posted this in the suggestions is as you said, 2 engineers is necessary, and 2 gunners can't keep up.  It doesn't have to be that way.

ZnC:
While the suggestion is interesting, I think stamina has already made the Gunner much more versatile in its defined role. An engineer is designed to be more efficient in repairs than gunners (in all cases), and your suggestion contradicts that. Even if it is implemented, 2 gunners will not help the ship in staying alive. Whereas, a second engineer with another spanner mallet or buff kit would.

Rubber Mallet
Repair: 250hp
Cooldown: 9s
Repair rate: 27.8 per second
Rebuild: 2

Shifting Spanner
Repair: 40hp
Cooldown: 2s
Repair rate: 20
Rebuild: 5

Pipe Wrench
Repair: 120hp
Cooldown: 5s
Repair rate: 24 per second
Rebuild: 4

Pipe Wrench (+40% to guns)
Repair: 168hp
Cooldown: 5s
Repair rate: 33.6 per second
Rebuild: 5.6

Kamoba:
I'm not intending to be a rude git when I say this but...

I've said my opinions on this on more than enough threads...

Stamina has made gunners a more viable choice in a fair few situations, that enough for me.


Also I've met very few people who play mostly as gunner who I would say are worth the salty shit they spew into lobbies, especially with double gunner trolls, giving them a buff would just increase the toxicity which those specific trolls generate and I doubt I'd bother to put up with it.


Call me pessimistic, call me rude, it does not matter but because of the sheer volume of arseholes who have trolled me just because of the class they've been requested to play. I have no want to see those types of idiots encouraged

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