Community > Community Events

SCS Timer

<< < (5/10) > >>

Spud Nick:

--- Quote from: Solidusbucket on February 12, 2016, 03:17:34 pm ---I actually agree with this, Spud.

I would like if the ref could call overtime based on the situation.

I actually disagree with the spot being necessary but it does keep the rules controlled.


I will use our SCS match as an example. The match should have continued after we broke your Northwest hard defensive posture and got the kill. You gave chase. Overtime would have been warranted.

I disagree with 10 minutes though. It should only be 2

--- End quote ---

The idea about the spots were to keep it in line with the pause rules.The timer could be 10 mins or less. Would 5 mins be enough time to kill two ships?

BlackenedPies:
10 mins is quite a long time and would add to the overall length of SCS. It would also let teams continue ranged engagements which can last forever. The idea of overtime should be letting teams finish combat without dragging out the match. I'd say 5 mins is too long and the max should be 3

Solidusbucket:
Yes, I agree with blackened. I actually think 3 minutes is too long.

2 minutes should be max.

It does not take long to kill a ship.

Spud Nick:
If everybody is in favor of overtime we could make a new thread with a poll. Let the community decide how long the overtime should be.

MightyKeb:
I'd support it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version