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SCS Timer
Newbluud:
--- Quote from: Lueosi on March 16, 2016, 12:12:07 pm ---What are the opinions about the current overtime rules? Keep it? Change it? Drop it?
--- End quote ---
Hugely preferred to the old system. People still play the timer, but it makes for a fairer and more competitive end to a match, instead of the option to play ridiculously passively being given to the team with the kill advantage.
MightyKeb:
--- Quote from: Guagadu on March 16, 2016, 12:47:33 pm ---
--- Quote from: Lueosi on March 16, 2016, 12:12:07 pm ---What are the opinions about the current overtime rules? Keep it? Change it? Drop it?
--- End quote ---
I really like them, I find it makes the end of a game much more exciting, from both a player and spectator perspective.
--- End quote ---
Having used overtime in my last two SCS matches, I second this.
sparklerfish:
It's great, please keep it.
Solidusbucket:
I noticed one issue where overtime was declared on a score of 3 to 1 with the 3 score having kill advantage, and the 3 score losing their first ship during the overtime engagement. The engagement was long range. There was no point of the overtime.
Other than that, its nice.
EDIT:
There is still a point. Keep it simple and structured. But everyone in the stream agreed that it was a moot overtime.
Lueosi:
Thank you everyone for working this out, it's now included in the official rules.
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