Info > Feedback and Suggestions
I am begging, please add minimum level requirements to pilot...
Jamini:
I won't contradict your numbers or reasoning. I can understand being tired, and it can be very frustrating dealing with some people. Especially when having voice chat disabled turns it off completely. (This is actually a problem and potential bug)
That said, if you want a team that works as a well-oiled machine the simplest solution is to grab some friends to fill half a lobby. I do that a lot, actually, even if my own friends are basically novices/low-mid level. (All of us picked up GoI after a long break on a whim, and we're having a blast!) The means and place to get that sort of play that you and Jazzhands seek (which isn't always, I understand that. Sometimes you want to just play, other times you want to teach, and sometimes you want to screw around.) already exists and is working perfectly fine. Punishing a novice player that might want to try a spire or mobula just isn't the right way to do it.
Schwalbe:
MMmmmm. That's not exactly what I meant.
Ceresbane always goes meta, always goes for the fucking win.
And I mostly play to have fun. Sometimes my fun is being challenged to kick some veteran-tier captain's ass, sometimes it's going mobula with mine launchers, aiming behind the enemy, then ramming the everliving shit out of him. Sometimes it's going full-retarded.
I understand your point, the problem is, that those ship are difficult to handle (spire) or have specific crew management requiring a little different approach (mobula), and in this game if one gear in a machine screws up - everyone is dead. And I wish it was an exaggeration. Just like I wished that most of novice pilots are keen to listen instead of DEEEEEEERPING and using their brains. ^^ I mean, in literally 3 months I've seen only ONE newish pilot to hear me out and not go full-retard, I-I-I mean full-forward towards enemy, getting killed in 20 seconds. And I'm not talking from co-pilot standpoint, but just general.
I'm not trying to convince you, just continuing explanation based on experience WHY some people see restrictions as a good idea.
And yes. I do fly with a group of friends. ^^ We have a blast, usually. ^^
Kamoba:
--- Quote from: Jamini on March 08, 2016, 09:44:05 am ---
--- Quote from: Kamoba on March 08, 2016, 09:00:45 am ---To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)
It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...
--- End quote ---
Why would a game with an novice in it as a captain be playing in an end-game competitive match?
Winning or losing in normal deathmatch/cp games is pointless. Who cares if you lose? Have fun with it, learn, get better, and work out interesting strategies. Bring in old friends, make new friends, and help others learn. That doesn't mean don't try, but it does mean that we should step outside our box and screw around.
Also, just because someone is new and unfamilier with the game does not mean they are stupid. I actively seek novices to run and captain my ships, and the vast majority of them (about the same ratio of experienced players) are earnest, well-meaning, and pretty damn eager to learn. Just because someone is not experienced or good yet does not make them stupid, or even a deadweight on the team. It is far more effective to explain patiently to a new player how and why certain setups/ammo work, than it is to try and blanket-ban them from a full third of the game until they "prove themselves"
--- End quote ---
Okay so things are escalating here quite quickly and I'll just address the bits directed to me...
Firstly when I said trial and error vs end game, I was not intending it to sound so "black and white" nor to be so literal, my point was that people learn in different ways and the "end game" should more be read as "effective meta" I guess..
I have met and know many who started the game with a competitive goal, to win, it comes with the PvP nature of the game and they often go on to join teams.. They read the guides read weapon descriptions and aim at making effective over experimental ship/tool builds as opposed to those who experiment with any combination just to see what "feels right" or is fun, they can be found in high levels and low level novice matches alike..
Also I am not intending to say novice players are stupid, there are stupid and intelligent players at all levels..
Side note to all: how about we all calm and chill. After all we're all on the same boat, trying to find a way to make the game fun.
Jamini:
--- Quote from: Kamoba on March 08, 2016, 11:20:38 am ---Side note to all: how about we all calm and chill. After all we're all on the same boat, trying to find a way to make the game fun.
--- End quote ---
I apologize, I got a bit heated. It was wrong to be so abrasive.
I'm fairly well known (and teased) with my friends for constantly advocating for new players/first time players in other games. It heavily bothers me when I see anyone advocating ideas that can shut new players out or turn them off from something they enjoy.
I do still feel the tools already exist to avoid novice captains if one wants too. Vet games, comp games, and premades all exist already. Rather than adding more arbitrary barriers (which is a huge turn off for many people) I would prefer people focus on using the tools that already to exist to improve their experience.
Kamoba:
Haha, no worries, that's the good (and bad) thing about forums, the passion they harbour! :)
I agree, Novices can be avoided with effort but equally they can ruin someone's idea of "fun" even if they didn't intend to.. That's life though :)
Ultimately I very much doubt Muse would consider this idea anyhow, they didn't allow a kick feature and this is sort of like a specific work around to how a kick feature might be used..
So I think this is just a "vets vent idea" that'll prove to amount to nothing except more forum posts :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version