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I am begging, please add minimum level requirements to pilot...

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Arturo Sanchez:

--- Quote from: Solidusbucket on March 08, 2016, 12:36:12 am ---You are exaggerating your 20 seconds.

--- End quote ---

Looks at any pubbing footage I have.

and say that again.

https://www.youtube.com/playlist?list=PLynG6bdQH6QXYOK8toWYtyqrhWoWcELFW

and do note I screen my footage for quality to watch, I have plenty of footage of people simply sitting on their hands as we eat damage and there is no attempt of any kind to change the situation on crew side. The footage I got has significantly fewer mistakes so a watcher can easily highlight the cascading effect of a single mistake snowballing into a death.

Because no good enemy pilot just stops at a damaged part. They maintain the pressure and destroy other stuff to overwhelm the crew. If you aren't on top of it the moment it happens, it simply gets worst.

In fact. Just watch this.
https://www.youtube.com/watch?v=M97odye4fkw

its the new format I'm using for pub footage. Crew that don't listen. Crew that do.

On this match bloodlustbeast was struggling with lag. But did I lose my shit? Did I shift blame? No. Because he did everything he could. Did I admit my mistakes as a pilot? Yes I did. Getting trapped on terrain is my fault. Its the risk I run for flying a spire on paritan as opposed to a ship with a flatter profile.

While on the first match. You clearly hear me giving clear commands on what sides to use for a munker. At the start I was giving instruction on how to use them. But since no one is bothering to listen to basic commands like get on x guns. Why would I even bother teaching the subtleties of gunning a mine launcher?

Instead I'll just illustrate why we keep dying. Since I at least can teach the exact reason why we keep dying without a fight and why the enemy is charging us without any fear for their own ship.

Jamini:

--- Quote from: Kamoba on March 08, 2016, 09:00:45 am ---To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)

It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...

--- End quote ---

Why would a game with an novice in it as a captain be playing in an end-game competitive match?

Winning or losing in normal deathmatch/cp games is pointless. Who cares if you lose? Have fun with it, learn, get better, and work out interesting strategies. Bring in old friends, make new friends, and help others learn. That doesn't mean don't try, but it does mean that we should step outside our box and screw around.

Also, just because someone is new and unfamilier with the game does not mean they are stupid. I actively seek novices to run and captain my ships, and the vast majority of them (about the same ratio of experienced players) are earnest, well-meaning, and pretty damn eager to learn. Just because someone is not experienced or good yet does not make them stupid, or even a deadweight on the team. It is far more effective to explain patiently to a new player how and why certain setups/ammo work, than it is to try and blanket-ban them from a full third of the game until they "prove themselves"

Arturo Sanchez:

--- Quote from: Jamini on March 08, 2016, 09:44:05 am ---
--- Quote from: Kamoba on March 08, 2016, 09:00:45 am ---To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)

It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...

--- End quote ---

Why would a game with an novice in it as a captain be playing in an end-game competitive match?

--- End quote ---

The answer is simple. Because from day one, you are playing at end game. Every player has access to every tool and every ship. With novices getting the defaults to teach basic game mechanics.

And when said novices get out of novice mode to use said non-defaults. They embarrass themselves by showing no understanding of what the game by design is trying to teach them. Frankly, if you area novice getting out of novice mode, you better be dead sure you can fight at mid-high level. Otherwise you got no excuse if you lose. You have a mode made for you to play at your level and you intentionally skipped it. If you can't hack it, theres no one to blame than yourself.


Frankly Kamo I disagree with your 2 ship building philosophies. There is only 1 philosophy. The noob one is just for those too lazy to learn from teachers, the game and the meta. Which is by far the most efficient way.

Because once you understand the mechanics, you do what bored vets do and create crazy builds with intentionally planned crazy results. With noob builds like double flak, you only get embarrassing 5-0 thats no fun for anyone.

Jamini:

--- Quote from: Maximillian Jazzhand on March 08, 2016, 09:50:59 am ---The answer is simple. Because from day one, you are playing at end game. Every player has access to every tool and every ship. With novices getting the defaults to teach basic game mechanics.

And when said novices get out of novice mode to use said non-defaults. They embarrass themselves by showing no understanding of what the game by design is trying to teach them. Frankly, if you area novice getting out of novice mode, you better be dead sure you can fight at mid-high level. Otherwise you got no excuse if you lose. You have a mode made for you to play at your level and you intentionally skipped it. If you can't hack it, theres no one to blame than yourself.


Frankly Kamo I disagree with your 2 ship building philosophies. There is only 1 philosophy. The noob one is just for those too lazy to learn from teachers, the game and the meta. Which is by far the most efficient way.

Because once you understand the mechanics, you do what bored vets do and create crazy builds with intentionally planned crazy results. With noob builds like double flak, you only get embarrassing 5-0 thats no fun for anyone.

--- End quote ---

I didn't realize we were playing in a ranked mode/tournaments 24/7 and had to perform in top, 100% meta form at all times ever without any deviation until we fit a narrow definition of "vet" in order to learn and experiment.

Oh wait, no, we don't. Those are on weekends with sign-ups and the Vet queue. That's where you are supposed to bring your A-game.

In any game, the meta is a crutch for learning for new players, and a no-thought fallback of experienced players. Nothing else. Frankly, most matches do not matter. Winning outside of a tournament setting is pointless. Your win statistic is just a number that will steadily go up, nothing more. Outside of a match that has stakes (Glory, Fame, Money) a win is pointless except for the enjoyment you get out of it. The point of any game is to have fun with it, arbitrarily restricting people from a third of the game just because they might do poorly is the complete antithesis of that.

Seriously mate, you sound like a MOBA player right now.

If you don't want to play with novices/novice captains on either team, then don't. Stick to vet games, lobbies without newbies, premades, and tournaments. That attitude has its place, and frankly it shouldn't be in pubs.

Schwalbe:
Ceresbane, first of all, go fuck yourself with a sodding stake. Just because you can't fucking understand something (in this case, having fun or just playing the way that is different than yours) doesn't entitle you to act as a motherfucking prophet, and you only end up looking like a twat. I spew so much hatred, because I have a really bad day, and I'm not going to apologize. I'm so fucking done with your berating just for the reason of not being a carbon copy of your oh-so-entitled-opinion, and I have a hunch that I'm not alone in that.


Second of all Jamini - your attitude is adorable and somewhat commandable. But understand this, please: some of us are just tired. Some of us just want to pop up in game, play a match with people who know what they are doing and appreciate the work of nicely oiled cogs in the machine that is the crew.

Now throw even the small rock in between, and all this will jam the hell, and everything goes to shit. It's that simple.

And trust me, players who don't understand is not the problem - the problem is player who doesn't give a flying fuck. And I wouldn't be so keen on using "majority" when it comes to speak about people eager to learn the game, unfortunatelly.

Consider, that this comes from a mouth of a person who wanted to become a bloody CA, because I was already doing a CA's job a plenty - and I even had some pleasure doing so. I always teach people willing to learn, unless I'm too tired, then I say outright: please, consider I'm fucking tired, and that this match might not be fun for both of us.

And I'd say, that there is maybe 25% of players really eager to learn, 30% of people giving a damn of what you say, but not very much of that really matters to them, 20% is not giving a flying fuck at all, 15% is trolling unintentionally, the rest are pure trolls.

I'm not calling you naive, or whatever - as I said, your attitude is commendable, and I hope it persists as long as possible, as it's really needed nowadays in this game. Keep it up mate.

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