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I am begging, please add minimum level requirements to pilot...

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Solidusbucket:
Totally missed the point. I am talking about where your crew is.

Ever have that crewman rebuilding one turn engine while the other turn engine sits at 10% hp? It happens a lot. This is what I say when I see it. "Smack the other turn engine real quick then rebuild please" Viola. I can turn again.

Also, tunnel vision (in this scenario) is not solely incompetence. It is a mixture of adrenaline and lack of training/practice/experience.

Arturo Sanchez:

--- Quote from: Solidusbucket on March 07, 2016, 11:10:17 pm ---Totally missed the point. I am talking about where your crew is.

Ever have that crewman rebuilding one turn engine while the other turn engine sits at 10% hp? It happens a lot. This is what I say when I see it. "Smack the other turn engine real quick then rebuild please" Viola. I can turn again.

Also, tunnel vision (in this scenario) is not solely incompetence. It is a mixture of adrenaline and lack of training/practice/experience.

--- End quote ---

And I'm saying I can tell that based on the icons. We all know how long it takes to rebuild a part, and we all know how long a coordinated crew can do it. We all know where everyone should be at all times, especially when people have been assigned to positions (which is a very common practice).

I repeat. I don't need to look when everyone is doing their job, because I can tell the moment someone isn't. By which point any of us is indeed forced to stop concentrating on piloting and forced to investigate wtf went wrong. But before you even look you can create an educated guess that is rarely wrong. An unfixed engine usually results from someone not anywhere near said engine. You only check if someone is actually bothering, and relaying the order that someone should be there a 20 seconds ago. Because by the time you mention it, the enemy has already pressed the advantage made. And at that point you're reprimanding than instructing. (If you counter this, you step on your own toes about a pilot micro-managing)

While on a coordinated ship, that instance where a pilot needs to investigate their crew is non-existent.

I got your point. But you clearly missed mine, where we are all intelligent enough to know what's going on (at least on the ship) without even losing a moment's focus on our own jobs.

common sense people. Jesus.

Also what you describe as factors of not incompetence are in fact the exact traits of incompetence resulting in the form of tunnel vision. Rewording stuff and describing it exactly to what the word was previous doesn't change any definition.

Solidusbucket:
I am going to avoid making this any kind of an argument. However, I will re-explain myself.

You are very correct in your statement that the captain should know where the crew is (without looking) because the crew is usually assigned their areas of work. You are also correct that you can tell if the correct priorities of work are being done based on the icons.

You are exaggerating your 20 seconds. It only takes a moment to glance to make sure everyone is going to / is at their correct stations and a few more seconds for an order to be issued and executed. However, you are correct that within that time the enemy will have advanced their tactical positioning.

I will counter your point about reprimanding / instructing / micro-managing. I am ordering the crew to do something. Sometimes I do it in the form of a question. Many times I simply order them. There are no reprimands from me  at that moment if they fail to execute the order.  There is simply our ship taking more damage because one crew member made a mistake (sometimes my orders aren't followed and it is to our ship's benefit because I'm not perfect).

You are very right. On a coordinated ship there is no micro-managing. It is great. However, I still check on the crew. I go many games without saying a word because my crew knows what they are doing.

You are correct that we are all intelligent enough to follow the predisposed plan for the ship's priorities of work. However, we are not all practiced enough to do it under pressure. Which brings me to my point of incompetence. You are absolutely right that what I described is incompetence due to tunnel vision - but only to those that are well practiced. Those without the experience / training should not be called incompetent because of lack of (in this case) playtime. Honestly, nobody should be called incompetent for having tunnel vision in this game because if someone is getting tunnel vision then they are having a damn good time.

I personally congratulate those that get tunnel vision. I say encouraging things to them. I like when my crew gets tunnel vision (in pub matches) because it tells me they are having fun. When my crew gets it in competitive matches I don't get mad, but I try to get them to collect their cool.

Jamini:

--- Quote from: Maximillian Jazzhand on March 07, 2016, 09:41:55 pm ---@Jamini

completely incorrect. If you want to experiment your meta. You do it with people that know how to take advantage of your crazy plan. Give criticism and actually understand the build you have. You don't learn anything from people too dumb to not shoot or prioritise something.

--- End quote ---

The amount of arrogance that drips from your post is exactly why I'd prefer running with a novice that meshes well, than a max-level who is an asshole. You've made my point startlingly well. Kudos.

Kamoba:

--- Quote from: Jamini on March 08, 2016, 08:57:22 am ---
--- Quote from: Maximillian Jazzhand on March 07, 2016, 09:41:55 pm ---@Jamini

completely incorrect. If you want to experiment your meta. You do it with people that know how to take advantage of your crazy plan. Give criticism and actually understand the build you have. You don't learn anything from people too dumb to not shoot or prioritise something.

--- End quote ---

The amount of arrogance that drips from your post is exactly why I'd prefer running with a novice that meshes well, than a max-level who is an asshole. You've made my point startlingly well. Kudos.

--- End quote ---

To be fair you're both wrong and both right. It depends on if you're learning through trial and error (Jaminis point.) Or if you're end game competitive ship building (Jazzhands)

It depends on the context, and since the balance changes started it's encouraged newbies learn through trial and error as more guides become outdated and more videos become out dated...

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