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I am begging, please add minimum level requirements to pilot...

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Jamini:
I actually enjoy flying with novice captains.

For one, the "Novice Partnership" achievements have a category for flying with a novice captain.
Not to mention that games with one or more novice captains allows crews to safely experiment/practice with non-meta weapons and equipment load-outs without utterly crippling their team or throwing the game.
Finally, running with a good novice (or several) on your team is a fairly easy way to get in your underdog games/wins.

Quite frankly, what I've found matters more than experience is how well a crew meshes in personality and play-style. You get jerks and assholes at all levels. A victory with a jerk level 45 captain can be an absolutely miserable experience, just as a loss with a cooperative and fun novice captain can be extremely fun. Having to defend a viable load-out against high-level players who feel slaved to the meta is not enjoyable (Having a pyra pilot call chemspray and buff hammer worthless as a classy example I've had recently. I got too much joy in getting on the opposing team in the next map and utterly demolishing them with a buffed Hwachafish as hull/buff engie.)

Ultimately, I think the system we have right now is really quite good. The only way a novice is going to learn how to fly properly is by trying and failing. It's not like losses matter in the long run either way, the point is to have fun.

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Also, when dealing with novices that have better communication skills and are willing to listen: Simply taking them into a practice match and explaining how ship controls work/damage types work can do wonders. Just last night I took a friend/clanmate of mine who hasn't played since before the pyra nerf on a quick practice match to help him learn/remember the basics. We then went on to win two hard-fought matches back-to-back. Anecdotal, but nevertheless relevant.

Arturo Sanchez:

--- Quote from: BlackenedPies on March 03, 2016, 10:39:38 pm ---Cold bro. I wouldn't wanna be the kid trying to escape the humiliation of your wrath by swearing that I had repaired your engine... I recommend using a mouse so you can better see and direct your crew

--- End quote ---

Like I said I don't need to.

I see an engine get shot out. I stop tool use, waiting for the engine to be fixed. Tick tock, the 2nd disable shot will come any second and I know I'll need to kero dodge that next attempt before that engine is full destroyed/enemy closes distance to kill/enemy snipes a temporarily more easy target.



And we all know, that if an engine is not fixed, the HUD will tell us. If an engine gets fixed and then gets shot again, we will also know. So you simply can't bullshit. In either situation we both know the best course of action and the possible factors like cool down and pilot accordingly. If we have to pilot to compensate for an unfixed engine, we do so, but also knowing that it could be avoided in the first place if a person used a single tool as opposed to doing nothing (in this scenario everything is ok but the engine but that engine is not being fixed-hence the engies arent doing anything). It only takes one thing to create an opening where the enemy ship can force things to spiral into a kill. A ship never just destroys an engine and then stops there.

If you have to look away for obvious details like damaged part like a damaged blackie you aren't taking in information efficiently enough, as looking around to that part means you aren't focusing on spotting the next move the enemy will attempt (you know... the pilot's job). Because the next move you make is best made fully informed.


@Jamini

completely incorrect. If you want to experiment your meta. You do it with people that know how to take advantage of your crazy plan. Give criticism and actually understand the build you have. You don't learn anything from people too dumb to not shoot or prioritise something.

Solidusbucket:
If you aren't looking around at your crew then you also aren't aware of their positions. Micromanaging is not always necessary. However, even the best crews with a predisposed plan may succumb to tunnel vision. Combat 101,  bro. Leaders micromanage when necessary.

Arturo Sanchez:

--- Quote from: Solidusbucket on March 07, 2016, 09:50:46 pm ---If you aren't looking around at your crew then you also aren't aware of their positions. Micromanaging is not always necessary. However, even the best crews with a predisposed plan may succumb to tunnel vision. Combat 101,  bro. Leaders micromanage when necessary.

--- End quote ---

Incorrect. Outrightly.

The HUD tells the pilot and crew everything required to maintain a ship. You'd have to be pretty thick as an engie to not spot fires and parts damage just because you're looking away. Because usually there's icons floating on the screen telling you exactly what's going on.

And tunnel vision is not an excuse. Its simply a sign of incompetence.

BlackenedPies:
I think you missed the point a couple times Max. The HUD tells you the parts but not your crew. With a mouse it's easier to check on your crew

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