Don't know if something went wrong somewhere, what with Alliance -which I'm sure will be a great product for the work being put into it- being developed for some time now, but let's face it.
No actual new 'content' but a new gun and recycled maps for about a year and a half won't do justice to any game. Much less for one that needs players to be teached and handheld through the first 10 or 20 hours.
Bigger question here is what department loses some muscle so that other like in-game content development/approval, gets a boost?
Its a small core development team, going for an ambition project and sticking with it. And apparently interns are coming in to do intern stuff. But its not expanding anywhere fast enough to keep up with itself, to maintain its life span.
So the BIG question will be, when all the new stuff thats promised is done. Will there be a playerbase to play it by then?
So muse's current course of action is as follows.
Focusing on a whole new mode, with the small team it is time consuming and slow and likely lacking in funds to outsource testing or other plebeian tasks for development.
Meanwhile to stave off the necrosis of the playerbase, they have resorted to padding out the playerbase with dumb ideas like vet games and arbitrary achievements and very obvious pyramid schemes (novice partnership-get more novices to get useless titles, because you can't just grind that stuff with 1 set of novices, you must perpetually do so).
Let's also not forget the dumbing down of many aspects of the game for accessibility which has clearly failed to work as player retention has not really changed. The cycle of losing vets for "new vets" with deteriorating skill with each generation is still apparent. And we the players (at least a faction of the community), think its OUR fault for crushing newbies/being frustrated and angry with them and generally "forcing" these special little flowers to leave the game.
So... what muse do that isn't unreasonable, yet not some cheap ass gimmick that will fall flat on its face. What simple change will magically make things better?
My answer? Some goddamn back peddling. I mean a major rebalance overhaul, THAT will appease the vets. We've discussed the solutions of each issue thoroughly, so they don't even have to worry about discussing internally. A big first step in the correct direction of this game is to get what is currently out COMPLETELY RIGHT, before you throw more into your "to sort" pile by adding more garbage to the pile.