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Whirlwinds everywhere...

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Helios.:
we dont want a weapon with flechette and peirce damage that is dps based, its too easy to just shoot any old place. hit balloon, no problem, hit hull awesome... thats not a balanced weapon

something like the linked chain cannonballs for destroying rigging and masts might be funny, but im not sure what game mechanic woudl come with that...

the sticky bomb idea is interesting, but if thats only so it doesnt put that much damage up front to balance it, it just means you can sink a bunch on and turn your biggest guns on them as soon as they blow the armor off.

Richard LeMoon:
Actually, a weapon with both Piercing and Flachette damage would be similar to a weapon with Fire damage type, only less useful when the armor is broken. Shooting Fire anywhere is OK.

The Hades does well because its Fire damage can chew through a balloon while its Piercing can chew through the armor, then the Fire takes back over and does multiplied damage to the hull. It is balanced by being harder to shoot and having an arming range. A chainshot weapon with Piercing and Flechette would be balanced by short range, slow projectiles, and minimal damage to bare hull, as well as having almost no ability to damage guns and engines. It is also something doable now that requires no additional mechanics.

Helios.:
fire damage is a dark horse, it doesn't behave like any other kind of damage, it basically works or doesn't based on how fast or complete the fire suppressing tools are on the defending ship. i feel like in many ways the flame thrower is a mediocre alternative to the gatling gun at the ranges where they are effective.
for this reason it isnt like the gatling, and people arent really using it in lieu of the gatling, because its not reliable

Richard LeMoon:
I am talking about Fire type damage, not flame stacks. Adding flames is an independent mechanic from direct Fire damage. Fire damage works the same regardless of fire suppression. The Banshee always set fires, but there was a time it did not have actual Fire damage. That change has completely changed how the Banshee is used. To recap:

Fire damage is a gun property telling the game how to modify damage based on what is hit.

Setting fires is a gun ability, set based on percent chance, as well as being set individually for each gun.

There was a time a while back with a poorly tested update that the Fire damage of the flamethrower far exceeded the Piercing of Gatling. Chem or not, it would chew through balloon and hull in a matter of seconds, then instantly destroy the hull. Guess which gun everyone had on their ships that week? As such, the direct Fire damage was nerfed to almost nothing to make sure the flamethrower's primary ability was setting fires. The reason it is not reliable is because it was simply designed that way. They could just as easily remove any fire setting ability and give it high Fire damage to make it very deadly in all situations.

DaOrks:
I know how to fix it, make a bigger whirlwind for large gun slots! To much dakka can be fixed with even more dakka.

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