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The new Minotaur

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Nijay:
As a new player it took me  like half the match to realize I was being hit by a minotaur from a Galleon while flying a Pyrmidion but once I did it was not very relevant. It was kind of a neat trick to keep me from diving straight at them but simply alternations and combinations of reverse-turning, going up and down, and some pilot skills were enough to minimize the mino hits - just like dodging any shots.

I equipped my spire with a minotaur and we got a compliment on using it from our allied captain, but that thing is hard to shoot. I was trying to use range finder but I still had to get a lot off feedback on arc adjustments because it was my first time on the spire and first time with a mino on a ship. I probably limited our gunner to 20%-30% accuracy at <600m. And I found other crews wouldn't even shoot it and preferred the rocket launcher and hades as we could not use an artemis effectively either. My idea was to have a long range support ship and it seemed to work to some noobish degree. But I did notice that even at close range with more hits the damage was pretty low. We were definitely carried in any match I brought that ship to.

Those are the only times I've seen a minotaur in action, only one ship I've been up against ever had it. That's probably why new players get so frustrated, if you don't know what it is it's easy to get frustrated.  I am more frustrated going up against cannonade on a goldfish that stomps you into the ground and hwatcha spam in general. Maybe that's because I see that kind of stuff and don't see minos in action.

BlackenedPies:
Great feedback Nijay. Keep in mind you need to use heavy clip ammo at anything over 300m to be effective. It has five pellets and you want all of them to hit the same place and ideally the armor/components which does the most damage. Most of the players I encounter aren't using heavy clip.

On paper it's pretty easy to shoot. It shoots straight at 550 m/s. The problem is that it's hard to see the projectile. The rangefinder is for testing purposes and has little use in game. The feature telling you where to aim is broken. I recommend binding your map close by and using that. Each square is 500m or about a second of travel time.

On spire it truly shines against fish. One shot can destroy a heavy gun and the long profile of fish makes them vulnerable to being pushed. Banshees pair well with it and your gunner will want heavy clip, greased (close range), and heatsink/lochnagar. Lochnagar does big damage but you have to stay off and repair it until it's at full health (because of long reload).

Helios.:
that is the kind of feedback about a weapon that is useful and specific, so applause for nijay

its true that the mino is not that useful against ships that are relatively short in profile, but not ineffective by any means.

the galleon is very vulnerable to mino attack due to its large blind spots, and by virtue of the fact that presenting those weapons shows its longest profile, making it fairly easy to turn around wich careful aim. that said its heavy so you have to hit it a few times to make it move much.

the goldfish is easy to shift around because its long and light, as you said, its easy to push around.

the junker is kinda useless to push around because it spins so quickly and it has so few blind spots. by the time you repoad chances are it has already returned fire, and tried to dismantle the mino cannon

squid: good work if you can get it, but good luck. It's so light it WILL move, but it spins quickly, so can correct and avoid your arc long before you reload, in my experience anyway

mobula is pretty vulnerable because its longest profile is presented when it turns its weapons on you, so pushing it out of arc is easier at this time, its kinda heavy though, and if you arent using heavy, you will miss too much to get it to move far enough to be safe.

spire: its worth using for sniping out parts, but its not going to spin... almost at all

the pyra is fun to kick around, it has huge blindspots and a long profile, but its moderately heavy. worth  a concerted effort to keep it from charging you down.

BlackenedPies:
To note: goldfish and spire weigh the same at 150 tons and mobula and junker weigh nearly the same with mobula at 125 and junker 120. Squid 95, pyra 200, and galleon 320.

http://gunsoficarusonline.wikia.com/wiki/Category:Airships

Spud Nick:
Is there any numbers for armor damage? I heard that lochnagar mino can brake the armor of a squid, goldfish, and spire with one shot. I have also seen loch mino brake heavy guns in one shot. Is Heavy clip still useful for braking heavy guns? or is loch more useful with the narrow spread? Greased still seems to be the best ammo for the mino at close range.

If I want to push ships out of gun arcs what is the best ammo to use? If I want to brake guns with the shatter damage what is the best ammo to use? If I just wamt to brake armor what is the best ammo to use?

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