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The new Minotaur

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MightyKeb:
What if - borrowing from the fact that lumberjack and carronade force you to go downwards and gives you control over everything else - instead of mino pushing ships about, it would simply reduce your momentum in the directio you're going and eventually push you backwards? Ie, same push effect, but doesnt turn you around, hit a sideways pyramidion and it bounces away from you sideways, hit one charging forwards, it stops it and if its not charging forward pushes it directly backwards. That way your gunners still get to keep arcs + it becomes much more reliable when used in conjunction with arming time weapons. But considering you can be shot back, either the push force or the firing rate has to be increased even more for it to be functional in any sort of high level gameplay.

Elazul:
I don't really see how bringing moonshine or kerosene to counter minotaur is any different from bringing droge chute to counter caronade or lumberjack, or bringing chemspray to counter flamethrower.

I've seen this same kind of anti crowd control campaigning in other games and it always baffles me. Multiplayer games with no crowd control just devolve into boring dps races of who can get the first shot in.

Richard LeMoon:
I don't bring chute to counter poppers most of the time. As long as you know what to expect (go down), it is not hard to build a plan around that. You are still in control of your ship for the most part. Mino is different. Your ship's reaction to being hit are random based on where you get hit, taking away the ability to predict or compensate. The enemy gunner takes control of your ship. That is why people rage about it.

nhbearit:
I wouldn't say it has control of my ship. I do. Even if it bumps me around.. meh. I'll deal with it, I know how to get my ship pointed the way I want it. With that said, honestly, I don't think anyone who brings the Mino solely for the push effect is too serious about it. It'll push an enemy a little bit out of arc, sure, but that's not what I need a gun to be able to do. Particularly not a heavy weapon. While the push effect is a nice little bonus to help deal with a charging enemy, what matters is really the damage. So, as long as a Mino gunner is mistakenly aiming for my balloon, I'll deal with it and be glad it's not any other heavy weapon.

nhbearit:

--- Quote from: Atruejedi on November 19, 2015, 11:29:46 pm ---I played one game this evening. Then I had to take a break out of frustration. I flew a mid-range junker with a level 1 Pyramidian ally (who tried his darnedest, but was a level 2 engineer... sigh). Our opposition was a Hwatcha Goldfish and a Galleon with minotaurs. Everyone on the Galleon crew was under level 10, yet they dominated the match. My crew consisted of a normal friend I play with often and two novices (level 2 and 7, I believe). Those novices ragequit five minutes into the game because 'I wasn't giving them angles' because of constant minotaur hits. We proceeded to get wrecked to the tune of 4 to 1 until two solid players joined me and we brought the game back to 4 to 4. But we ultimately lost. Why? The minotaur. The @#%@# minotaur, which I already hated, but now I hate even more because it drove away my noob crew and put me at a supreme disadvantage for more than half the match. "Why, Atruejedi! Why didn't you use pilot tools to counter the bounce?" I was asked. I did. I used tons of kerosene, and I tried to time it properly. But it didn't matter. "But why fly a junker at all, then, Atruejedi? They are prime minotaur targets!" Do you want me to fly a more complex ship with people brand new to the game? No, thanks. The novices didn't repair dependably and the AI crew wasn't much better. The match went on for 40 or so minutes as my ally ran from place to place as I begged him to stay alive (he died 4 times by the end with zero kills) and tried to kill the enemy ships. I did destroy four of them, but the minotaurs made my life hell.

Is anyone familiar with Team Fortress 2? Minotaurs are like the items in that game that take control away from the player, and NO ONE ENJOYS THAT. Valve completely nerfed the baseball bat that immobilized players because of the outrage. How is the minotaur not suffering the same backlash? People love USING it, but no one enjoys fighting AGAINST it. It's the most rage-inducing weapon in the game, first an all-too-weak-yet-evil weapon, and now an extremely effective and therefore even more annoying weapon!

THE RAGE IS REAL.

--- End quote ---

Wait...
Waitaminute..
I was in that match
What you say isn't entirely true.

You were in a junker that had a gat/flak side I believe. Very little disable. I think you only had a front artemis. The reason the match took so long was that the galleon wasn't really doing anything. Certainly not "dominating." So ya, it took a hwachafish I think 15-20 minutes to get 3 kills.. Then we almost exclusively targeted your junker. And Kudos to you and your crew, it just wouldn't die.. at all.. like, damn, you had some good engies over there. Our pilot made a couple mistakes, and when you were able to capitalize on them, you got a couple kills on us. After we went down (and reliable hwachas stopped disabling you) is when you were able to kill the galleon. After the 50ish minute mark (the match took about 55 mins btw) we decided to switch back to the pyra to just get a kill and end it. which happened. And again, they had a damn good engie.. Fehnril? something along those lines (If you see this let me know). So ya, it took a good long while, but considering the two heavy hitters were a hwachafish and a gat/flak junker, I'm not too concerned.

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