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The new Minotaur

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Richard LeMoon:
#minotriggered

BlackenedPies:
Unless someone can correct me, moonshine reduces the effects to 1/10: 1/3 that of kero. Minotaur shooting the front of a moonshine pyra has very little effect and that's the best ship against. The only ship that's vulnerable to taur despite using moonshine is fish.

Getting hit by double taur on galleon sure is annoying but it's not effective besides the damage. The reload is 10 seconds. If you wanna reduce the force then ok but then it'll only be effective against not using tools. It would be a heavy merc with some push.

I don't have a clear idea on balance anymore since all the changes but it's not unbalanced now. People haven't been complaining about the damage so I don't get what's wrong. Yes it's annoying because it's annoying in principal. The complaints are that it's viable and exists.

BlackenedPies:
I think it's a psychological bias (cue Logicalia). Heavy guns are powerful. Lumberjack shuts down your balloon and hwatcha disables everything. Heavy clip minotaur bumps you 3 times every 20 seconds. As the player with the most Minotaur experience the push isn't unbalanced. You'd rather see your balloon or everything broken instead of being pushed around. Again no one's complaining about the damage so I don't see a problem.

Of course I'd prefer it be a projectile instead of an invisible shotgun, and it's a bit too easy to shoot, but these complaints about it being viable are just that: complaints about being viable. The minotaur works now and people don't like it. You don't bring spire against hades double art or you'll have a bad time. Same with the Minotaur. When do you bring taur over lumber or hwatcha.

MightyKeb:
I think one thing people don't like about it vs the other heavy weapons is the fact that when you start getting Lumberjacked and Hwacha'd it's a bit of a team effort to deal with them as you rely on your engineers to overcome the challenges they present by crippling a certain part of your ship while your pilot attempts to stop it by either being evasive or going offensive on the said ship. With minotaur, it's always been up to the pilot. You get pushed around every 20 seconds and your crew cant do anything other than watch you rage. The shatter and piercing damage it does addresses this problem partially now as it gives the engineers something to repair constantly, but the fact remains that minotaur affects horizontal ship positioning aggressively (as opposed to hwacha affecting it passively by reducing or removing your ability to control it, aggressively just means it actively forces you in one direction) and as long as the crew doesn't have a component, tool or anything that can help the situation like they can with a hwacha or lumberjack, minotaur will continously be complained about.

Richard LeMoon:
Blackenedpies, if you have to bring moonshine to counter any ship that has a mino on it only illustrates how broken it is. It is the only gun that requires a pilot tool. Every other gun can simply be outflown.

As for timing, I tell my gunners to shoot sporadically, firing a couple shots as fast at they can, wait a few seconds and fire again, then wait five seconds to fire the last shot. Mix it up every time. That easily messes up pilots that know how to deal with perfectly timed shots. It can't be countered with tools.

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