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Balance musings

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DJ Logicalia:
I'd be OK with some more spire buffs. It's my favorite ship, but I can't bring it in competitive because it's too easy to shut down. Can't bring it long range because hades/art just eviscerates it, and your positioning needs to be perfect to have it as a viable brawl ship in this kill heavy meta

BlackenedPies:
The spire is second only to squid in terms of acceleration and turning, and third in terms of vertical (close to squid). It has good top speed with easy repairs and heavy firepower. It is not unbalanced, it's easily countered. The excellent maneuverability makes it fun to fly and helps make up for its weaknesses. Buffing its armor would make it overpowered and warrant other changes to make it less fun. I'm not convinced buffing armor would make it better because it's so vulnerable to certain weapons, and it already has 950 hull.

Spire isn't used in competitive because it's easily countered. Flash a spire and they bring anti spire. Spire would often be a great choice if there wasn't the risk.

Extirminator:
While I read all the posts I wanted to say exactly what blackedpies here said, the spire is as strong a ship as any. If you would remind yourself of the buff patch for the spire a few months ago, people said it was op and everyone took it. According to muse they even said it had one of the higher, if not the highest win rate of all ships and were considering it they might have buffed it too much - nothing had changed since that time.

Richard LeMoon:
I didn't say it wasn't strong as it is, just that I envisioned it playing the role it was designed for.

The Djinn:

--- Quote from: Richard LeMoon on November 03, 2015, 05:52:26 pm ---I didn't say it wasn't strong as it is, just that I envisioned it playing the role it was designed for.

--- End quote ---

I think part of the issue is that the Mobula, Galleon, and Spire are all "weapon platforms," which means one will always be stuck oddly between the other two.

They are uniquely designed ships, but I think their roles step on each others toes a bit too much.  Maybe the Spire needs more guns situated around it so it has more angles covered and more firepower than the Mobula, but needs to rotate back and forth to bring that power to bear - two heavy guns on 45-60 degree angles from each other, for example.

It's one of the reasons I wish we had ship-specific perks, actually. A world where the Spire deals extra damage when below a certain speed (or after X time with engines idle) would make the ship a premier park-and-destroy ship, while the Mobula has some other ability that helps define the two forward-facing weapons platforms a bit more.

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