Main > Gameplay
Balance musings
DJ Logicalia:
Even if mobula is OP, which personally I kinda think it is, it will never see a nerf because the game is balanced around pubs and casual play, not competitive. The abysmal pick rate and the high skill cap will keep the mobula unpopular in pub games, and thus really hinder any possibility of changes from muse, unfortunately
HamsterIV:
--- Quote from: Zanc on November 01, 2015, 09:34:43 pm ---
Junker - 'Versatile Brawler'
Firepower: 4
Mobility: 1
Survivability: 3
--- End quote ---
Junkers have better mobility than Spires and Mobulas. In my eyes they live in the same space as the Pyramidion with one difference. The Pyramidion is an aggressive brawler, and the Junker is reactive brawler.
BlackenedPies:
I think mobula is just too fast. It has the armor of pyra but is slower at repairing. Reducing acceleration would make it less fun to fly. I say reduce top speed to 26 or less. It has a wide profile and presumably a lot of drag so it would make sense for it to be as slow if not slower than junker.
But yeah the game isn't balanced around competitive.
Richard LeMoon:
I have always thought the Spire should be the vertical Galleon. Tough as hell armor and hull wise, armed to the teeth, good turning ability, good vertical, but miserably slow. Typical city defense platform, NOT a glass cannon.
Daft Loon:
That's probably the way it has to go. The spire is probably the least balanced ship in the game at the moment, if it faces one of its many counters its the weakest ship, if it doesn't its probably the strongest.
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