Main > Gameplay
Balance musings
Richard LeMoon:
Siege mode!
The Djinn:
--- Quote from: Richard LeMoon on November 03, 2015, 10:58:51 pm ---Siege mode!
--- End quote ---
Basically, yes! Probably with something like a 2 second window of leeway: just enough that you could pivot the ship slightly to adjust targets while retaining the benefit, but not enough to, say, track a Squid at mid-to-close range while still retaining the bonus.
ShadedExalt:
--- Quote from: The Djinn on November 04, 2015, 12:26:58 am ---
--- Quote from: Richard LeMoon on November 03, 2015, 10:58:51 pm ---Siege mode!
--- End quote ---
Basically, yes! Probably with something like a 2 second window of leeway: just enough that you could pivot the ship slightly to adjust targets while retaining the benefit, but not enough to, say, track a Squid at mid-to-close range while still retaining the bonus.
--- End quote ---
I think maybe have it like thus;
2 second window of throttle on loses all bonus
2 second window of turning drops to half bonus
Also where is that .gif from?
DJ Logicalia:
Starcraft tank \o/
There's a hero in Heroes of the Storm who just is one of those. She's a lot of fun
ZnC:
The fun strategic choices in the game are made from ships, weapons and classes that have well defined roles. The Mobula overshadows the Spire (and everything else really) when it comes to long range, open terrain sniping. That's almost all the maps - Dunes, Sepulcher, Water Hazard, Firnfeld, Fjords, and Blackcliff. Because the option to firefight against the hard-to-hit Mobula is only Lumberjack Hades (which will get taken out by Mercury or Artemi); the only real counter becomes the Squid, which aims to get near and out-maneuver.
Other design issues I feel are the current strength of disabling ships, overlap of Hwacha and Minotaur ranges, and how weak the Blenderfish is (Blendersquid has much more firepower and mobility). When clashes in roles happen, the stronger one will simply be used a lot more often (e.g. Hwacha > Minotaur). Here's more of my attempts at defining general roles:
Control
Ships: Goldfish, Squid, Mobula
Strength: Disables, control of engagements.
Weakness: Mediocre killing power and durability.
Kill
Ships: Pyramidion, Spire
Strength: Killing power for fast take-downs.
Weakness: Mediocre speed and durability.
Tank
Ships: Galleon, Junker
Strength: Durability and raw firepower.
Weakness: Slow.
It does seem like the control meta has been strong competitively since the (NERF PYRA) patch. Would be nice to see things along the lines of Kill > Control > Tank > Kill. However, the opposite is true - Pyra and Spire often gets smashed by control ships.
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