Info > Feedback and Suggestions

The "Launcher" Is Located In A Very Odd And Confusing Place

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Piemanlives:
I second this, though I haven't been involved in the testing for a while what few times I have all I know is added is what had been discussed previously. Adding extensive test server patch notes will certainly assist us in our endeavor to help test things and provide feedback. If we don't what's been changed we can't test and examine it, and that doesn't help anyone once we realize what has and hasn't been changed the moment it hits public release.

DJ Logicalia:
Agreed with the necessity of notes. It's really hard to give feedback on changes if we don't know exactly what those changes are

Dev Bubbles:
@Anakin
- Press play as in press play from Steam?  Or press play from that screen?  If from the screen, it is an extra security thing we're doing. Given what happened, felt like the trade off of a little bit more wait vs extra security is acceptable.  But we can try to audit the process to see if we can make it more efficient. 
- Gray nothing is a good point.  We'll note it. 
- The full screen logo resides client side. If that is a bother, we can try to adjust it. 
- News from 2005 is a typo.  We'll fix that asap. 
- Personally I think War Thunder's UI here is a tad busy, but that's subjective on my part.  Yeah we can try to add more info and adjust layout in the next rev of design. 

It would be great if you could give us feedback earlier.  With this screen, we would have had time to make adjustments during testing. 
Thanks so much!  Howard

Dev Bubbles:
Sure, we'll do better with test notes I agree.  But, in this case, there would have been no way you guys could have missed this.  If this is say AI commands, I get it.  But this is a screen that you could not have avoided, and you know it's new.  So not sure what to do there.  Also, of the times when you guys give us feedback, it's been usually independent of whether something is releasing or not.  It's usually the case where we get feedback on things that are not releasing as well.  So, my point is, let's do try to give feedback earlier if the goal is to help us make things better.  Thanks guys.

DrTentacles:
And here, we see muse experiencing a psychotic break, tired of not getting feedback.

(I kid. And deeply sympathize. I'd like to do more dev-app stuff, but it's hard to find people on, and I tend to be busy Saturdays. But the lack of feedback has to be frustrating.)

So, having said that, here's my suggestions:

The launcher's not a bad idea, but traditionally, launchers happen in a "pre-game" pop-up window that doesn't fill the full boarder of the screen. If there's a way to make sure it's in a window much like


or

,

 it'll look more familiar to most players. On the familiarity note, the "play" button being on the left side is counter to every launcher linked above.


The launcher should contain recent patch notes, community events, a link to the forums, and most importantly-probably on a "splash panel," with STUFF ABOUT ALLIANCE. I've met so many players in-game who don't know the details about Alliance, and this would work as a good advertising tool, and a way to get the word out. Have a link to the bundle store, as well.

Anyway, that's my quick feedback. Again, not a bad idea, just needs improvement. Right now, it looks very unpolished, and jars the flow between launch, and game.

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