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Ship change indicators
Helios.:
ive talked to people about this and i think there is a HUGE oppertunity to prevent counter-picking at the last second: only let your team see what guns are on your ship. let them see you are going goldfish, but dont let them see you are going lumberjack, for example. when the ships come together its not that hard to look at their ships with a spyglass and report to your captain what sort of junker is begin flown against you. its not rocket science, its rocket SPOTTING, which is more of an art ;)
MightyKeb:
But there's a problem. It takes less than 10 seconds for you to scope out a ship's weapons with zoom keys unless you give them the ship model without gun hardpoints.
Dementio:
It takes even less seconds when they try to snipe you with double Hwacha after spawning.
I wouldn't mind that too much though.
MightyKeb:
--- Quote from: Dementio on November 24, 2015, 11:43:36 am ---It takes even less seconds when they try to snipe you with double Hwacha after spawning.
I wouldn't mind that too much though.
--- End quote ---
But it takes even less seconds for them to realize that they cant fire the hwacha because they're in the lobby while youre zooming into their ship, which is exactly what i meant
Dementio:
I guess the guns will just be invisible when you look at the enemy ship during lobby
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