Info > Feedback and Suggestions
Ship change indicators
Caprontos:
--- Quote from: Kamoba on October 25, 2015, 11:31:10 am ---Maybe not un-readied but timer reset would be good, especially useful to those who change ship late just because they're short on time and still learning the ropes, all too often does it pose a problem learner pilots changing last second due to a basic lack of time thanks to the pub "ready up scrub" attitude...
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Reason for unready is because otherwise the lobby will start in .. is it 5? secs cause everyone is already readied up.. If half are then 30sec lobby start.. You can't easily reset-the timer and avoid this without unreadying people..
As for player changed due to needing time.. This would only benefit them, as now they have a min more.
Granted it does cause the issue of people trolling with it by constantly changing ships creating an endless lobby... which wouldn't be easily addressed..
--- Quote from: Richard LeMoon on October 25, 2015, 12:08:09 pm ---Maybe not a default 60 second addition. If there was a change, the Add Time button could become active with an indication that a ship changed. Then it is your choice on whether you need to add time or not. Otherwise, this could be abused quite a bit.
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Issue would then be, if its very last sec, do you have enough time left to see the change and click the add time button? Is it worth the effort to put it in, if it can be easily bypassed? Adding any amount of time will cause the same issue of troll guy switching his ship often enough to create an endless lobby..
Maybe a better thought is, you can't switch ships if you ready up.. This way you can easily tell if a ship is able to try to last sec switch. Coupled with the topic idea(which is useful for more then last second switches in general) might be sufficient to spot and deal with last second switches with out more complicated systems..
Another idea is if you last second switch, your ship becomes locked and unreadied and time is reset to 30secs?.. This way you stop the lobby from starting quickly (30 secs is given) only once per ship per lobby and you can no longer switch your ship so you can't try to do it twice in the same lobby..
Kamoba:
--- Quote from: Richard LeMoon on October 25, 2015, 12:08:09 pm ---Maybe not a default 60 second addition. If there was a change, the Add Time button could become active with an indication that a ship changed. Then it is your choice on whether you need to add time or not. Otherwise, this could be abused quite a bit.
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This I like.
Edit: I got ninja'd.
Caprontos: Needing to unready to be able to change ship could also work well.
Newbluud:
I don't think it should have a default add time availability, as people could abuse that to stretch lobbies out way too far. What it should do is give an on-screen notification to the enemy captains and ask if they want to add time in response. This notification will only come available if the change is within the thirty second countdown, and should add maybe ten or so seconds to the countdown to they have time to make a decision whether to add time or not.
I'm thinking nothing that can be abused so the lobbies don't eat up yet more of the total time spent in the game, but also something that gives the option to prevent those last-second switches. I really have no respect for players that plan ahead with a last-second switch in mind.
DJ Logicalia:
--- Quote from: Hunter. on October 24, 2015, 11:18:48 pm ---Summoning Logicalia, your time to shine is now
7
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8
woo
The Djinn:
--- Quote from: Richard LeMoon on October 25, 2015, 12:08:09 pm ---Maybe not a default 60 second addition. If there was a change, the Add Time button could become active with an indication that a ship changed. Then it is your choice on whether you need to add time or not. Otherwise, this could be abused quite a bit.
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Why not just add another "Ready" check for pilots?
Something like this -- Ships are visible only to their associated teams / crews. When the timer runs out, the lobby enters the Finalize stage. The Captain of the first ship on each team picks his ship, and clicks Accept (perhaps put an auto-accept on after 30 seconds). Both first ships are revealed to the enemy crew upon acceptance. The process moves on to the second ship on each team and so on down the line, with each "accepted" ship visible to the enemy team.
This means that there isn't any last-minute changing of ships, and that teams might even have a chance to react to the enemy team.
Thoughts? Maybe not appropriate for Novice games, but it might really be good for Veteran games.
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