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How good is the Minotaur Heavy cannon?
Daft Loon:
I've been experimenting with the Minotaur quite a lot lately and it certainly can be used to good effect.
Minotaur fish
The standard arc for the Minotaur can overlap solidly with L.Carro, Flamer, Banshee, Mines and Artemis. Using the light carronade makes it into a somewhat unusual blenderfish with superior arcs and maneuvering but difficulty getting kills. A gunner should really be used on this to exploit the ridiculous arcs with stamina. It often requires ramming to assist in breaking the balloon and to finish off the grounded enemy. With a bit of practice and crew co-ordination it might be possible to position above them using a banshee to keep the balloon down while the Minotaur pushes them into the ground.
Ive had some success with this outside of stacked games but it probably does require a superior crew and pilot to be of much use.
Minotaur galleon
My current attempt is lumberjack-Minotaur-l.flak. It is somewhat limited by the need for a good light flak gunner, a good lochnagar lumberjack gunner and a good Minotaur gunner which is not an easy crew to find. When it works however the Minotaur keeps them outside of the lumberjacks arming time and disrupts outflanking and once they drop below you the Minotaur accelerates them downward. If you get all 3 guns on them when grounded they will die very fast. Success has however been limited by the crew requirements and my own mediocrity as a galleon pilot.
I've also been gunner a number of times on a double Minotaur-L.flak/banshee galleon. It can be a very hard ship to attack and can kill reasonably well, it is however utterly useless on large open maps because the target gets pushed out of effective range almost immediately.
Minotaur spire
Possibly related to my being far better at spire than fish or galleon this has been my most successful experiment.
The loadout and crew roles i use are a little odd but have proved highly effective so far:
Top left - Hades
Top right - Artemis
Bottom left - Light Flak
Center - Minotaur
A main engineer with burst mans the Artemis and repairs the hull and main engine
A gunner or buff engineer mans the Hades and exclusively fires it.
A main engineer with heavy clip mans the Minotaur and Light Flak (leaving normal rounds in the Flak) and repairs balloon and lower engines
This solves a number of the problems with the spire and the particular guns on it.
-A mercury clip into the main gun on some spire builds will disable the 2 main guns, the gunner has lost their gun and the top engineer will leave theirs to repair the hull. In this case you lose the artemis to hull repair and while the lower deck engineer has the option of rebuilding the Minotaur or firing Flak as the situation demands, the hades can continue firing full time.
-The Minotaur does a good job of keeping the target outside of Hades and Light Flak arming time.
-Avoiding having the primary gunner focus on the Minotaur prevents your main firepower from being nullified by effective kerosene use.
-The pressure from the hades makes it harder to counter the Minotaur with kerosene.
It is from my experience so far a completely effective build and having significant killing power avoids the severe annoyance that Minotaurs can cause when you push someone around but cant kill them. I have yet to test it against squid or Hades/Merc - Art-Art mobula which will be likely the most challenging opponents.
Squidslinger Gilder:
Utter and useless crap is what it is. All thanks to the community for making a fuss about a weapon that went through testing and was approved as balanced. People got it nerfed for no reason. Now everyone is complaining that it is too weak and useless...gah, if ya freaken listened to the testers and gave it a chance, not been stupid about handling it and being unwilling to use your head with it, then this thread wouldn't need to exist.
BlackenedPies:
It used to be an extreme range sniper gun that could one shot heavy guns. It became the only viable spire gun against ranged spires because it was so easy to one shot the other heavy weapon. The nerf made it more difficult to shoot which was perfectly reasonable. It had very fast projectile speed and no drop. It was OP because it was too easy.
Now it's got a low speed and can't one shot which is ok but it needed a corresponding change: reload. Being a super long range sniper gun it didn't matter it had a long reload. Now that it's a mid range gun the reload is too long.
Mannson:
--- Quote from: Daft Loon on October 10, 2015, 06:52:23 pm ---
Minotaur galleon
My current attempt is lumberjack-Minotaur-l.flak. It is somewhat limited by the need for a good light flak gunner, a good lochnagar lumberjack gunner and a good Minotaur gunner which is not an easy crew to find. When it works however the Minotaur keeps them outside of the lumberjacks arming time and disrupts outflanking and once they drop below you the Minotaur accelerates them downward. If you get all 3 guns on them when grounded they will die very fast. Success has however been limited by the crew requirements and my own mediocrity as a galleon pilot.
I've also been gunner a number of times on a double Minotaur-L.flak/banshee galleon. It can be a very hard ship to attack and can kill reasonably well, it is however utterly useless on large open maps because the target gets pushed out of effective range almost immediately.
--- End quote ---
I actually tried something similar, but instead l. flak I had hades. The results were surprisingly good. No, it's not a self-sufficient killer ship but its variety ways of either popping balloons, breaking armor and spreading some fire among pushing ships around proved to be quite useful in large skirmishes, 3v3s and 4vs4. The other side had double hwachas for close range or when my crew wanted to saturate a target with rockets. It was fun setup and I'll try it more for sure!
Took some more piloting than pointing left side, in most hectic scenarios I kept turning about so one broadside could fire while another was reloading. Wouldn't have worked as well if it weren't for the awesome caps on the teams who coordinated their fire.
Mysterious Medic:
The thing about the Minotaur is that I don't doubt it can be useable or even effective in certain situations, but why the hell would you pick it instead of any other heavy gun? A hwacha can completely disable an entire ships components. A caronade can take down a balloon in one shot or two. A lumberjack can also take down a balloon in one shot, but more importantly it can take down a balloon at long range. A heavy flak can kill just about every ship with two charged shots. A Minotaur can maybe sometimes spin a ship around if a pilot isn't paying attention and disable a few components. Heavy guns are meant to be devastating. I just don't see the place of a Minotaur except for when you are bored of other guns completely (and want to nerf yourself). Muse does say it's a "support gun" but hell I don't think I've ever said "thank god my ally has a Minotaur" in any situation.
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